SGLockedQueue<SGSharedPtr<FGNasalModelData> > _loadList;
SGLockedQueue<SGSharedPtr<FGNasalModelData> > _unloadList;
+ // Delay removing items of the _loadList to ensure the are already attached
+ // to the scene graph (eg. enables to retrieve world position in load
+ // callback).
+ bool _delay_load;
+
//
// FGTimer subclass for handling Nasal timer callbacks.
// See the implementation of the settimer() extension function for