# include "config.h"
#endif
+#include <cstring>
+
+#include <simgear/math/SGMath.hxx>
#include <simgear/nasal/nasal.h>
#include <simgear/props/props.hxx>
#include "NasalSys.hxx"
+using namespace std;
+
// Implementation of a Nasal wrapper for the SGPropertyNode class,
// using the Nasal "ghost" (er... Garbage collection Handle for
// OutSide Thingy) facility.
static naRef f_getType(naContext c, naRef me, int argc, naRef* args)
{
- using namespace simgear::props;
+ using namespace simgear;
NODEARG();
const char* t = "unknown";
switch((*node)->getType()) {
- case NONE: t = "NONE"; break;
- case ALIAS: t = "ALIAS"; break;
- case BOOL: t = "BOOL"; break;
- case INT: t = "INT"; break;
- case LONG: t = "LONG"; break;
- case FLOAT: t = "FLOAT"; break;
- case DOUBLE: t = "DOUBLE"; break;
- case STRING: t = "STRING"; break;
- case UNSPECIFIED: t = "UNSPECIFIED"; break;
- case VEC3D: t = "VEC3D"; break;
- case VEC4D: t = "VEC4D"; break;
+ case props::NONE: t = "NONE"; break;
+ case props::ALIAS: t = "ALIAS"; break;
+ case props::BOOL: t = "BOOL"; break;
+ case props::INT: t = "INT"; break;
+ case props::LONG: t = "LONG"; break;
+ case props::FLOAT: t = "FLOAT"; break;
+ case props::DOUBLE: t = "DOUBLE"; break;
+ case props::STRING: t = "STRING"; break;
+ case props::UNSPECIFIED: t = "UNSPECIFIED"; break;
+ case props::VEC3D: t = "VEC3D"; break;
+ case props::VEC4D: t = "VEC4D"; break;
+ case props::EXTENDED: t = "EXTENDED"; break; // shouldn't happen
}
return NASTR(t);
}
template<typename T>
naRef makeVectorFromVec(naContext c, const T& vec)
{
- const unsigned num_components
+ const int num_components
= sizeof(vec.data()) / sizeof(typename T::value_type);
naRef vector = naNewVector(c);
naVec_setsize(vector, num_components);
static naRef f_getValue(naContext c, naRef me, int argc, naRef* args)
{
- using namespace simgear::props;
+ using namespace simgear;
NODEARG();
switch((*node)->getType()) {
- case BOOL: case INT:
- case LONG: case FLOAT:
- case DOUBLE:
- return naNum((*node)->getDoubleValue());
- case STRING:
- case UNSPECIFIED:
+ case props::BOOL: case props::INT:
+ case props::LONG: case props::FLOAT:
+ case props::DOUBLE:
+ {
+ double dv = (*node)->getDoubleValue();
+ if (osg::isNaN(dv)) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "Nasal getValue: property " << (*node)->getPath() << " is NaN");
+ return naNil();
+ }
+
+ return naNum(dv);
+ }
+
+ case props::STRING:
+ case props::UNSPECIFIED:
return NASTR((*node)->getStringValue());
- case VEC3D:
+ case props::VEC3D:
return makeVectorFromVec(c, (*node)->getValue<SGVec3d>());
- case VEC4D:
+ case props::VEC4D:
return makeVectorFromVec(c, (*node)->getValue<SGVec4d>());
default:
return naNil();
T makeVecFromVector(naRef vector)
{
T vec;
- const unsigned num_components
+ const int num_components
= sizeof(vec.data()) / sizeof(typename T::value_type);
int size = naVec_size(vector);
naRef n = naNumValue(val);
if(naIsNil(n))
naRuntimeError(c, "props.setValue() with non-number");
- result = (*node)->setDoubleValue(naNumValue(val).num);
+
+ double d = naNumValue(val).num;
+ if (osg::isNaN(d)) {
+ naRuntimeError(c, "props.setValue() passed a NaN");
+ }
+
+ result = (*node)->setDoubleValue(d);
}
return naNum(result);
}
{
NODEARG();
naRef r = naNumValue(naVec_get(argv, 0));
- if(naIsNil(r))
+ if (naIsNil(r))
naRuntimeError(c, "props.setDoubleValue() with non-number");
+
+ if (osg::isNaN(r.num)) {
+ naRuntimeError(c, "props.setDoubleValue() passed a NaN");
+ }
+
return naNum((*node)->setDoubleValue(r.num));
}