#include "beacon.hxx"
+#include <simgear/sound/sample_openal.hxx>
#include <simgear/structure/exception.hxx>
+#include <simgear/debug/logstream.hxx>
// constructor
FGBeacon::FGBeacon()
return true;
}
-FGBeacon * FGBeacon::_instance = NULL;\r
-\r
-FGBeacon * FGBeacon::instance()\r
-{\r
- if( _instance == NULL ) {\r
- _instance = new FGBeacon();\r
- _instance->init();\r
- }\r
- return _instance;\r
-}\r
+FGBeacon * FGBeacon::_instance = NULL;
+
+FGBeacon * FGBeacon::instance()
+{
+ if( _instance == NULL ) {
+ _instance = new FGBeacon();
+ _instance->init();
+ }
+ return _instance;
+}