]> git.mxchange.org Git - flightgear.git/blobdiff - src/Sound/fg_fx.cxx
Updated --help message.
[flightgear.git] / src / Sound / fg_fx.cxx
index 25163f91ca6edf1fd09485056fef9441a80d3330..1e28523e1f63be118128c69b263a08f04e67792d 100644 (file)
@@ -1,4 +1,4 @@
-// fgfx.cxx -- Sound effect management class implementation
+// fg_fx.cxx -- Sound effect management class implementation
 //
 // Started by David Megginson, October 2001
 // (Reuses some code from main.cxx, probably by Curtis Olson)
@@ -102,8 +102,8 @@ FGFX::init ()
                                // Starter
     _crank[i] = new FGSimpleSound(fgGetString("/sim/sounds/cranking/path",
                                              "Sounds/cranking.wav"));
-    _crank[i]->set_volume(fgGetFloat("/sim/sounds/cranking/volume", 0.175));
-    _crank[i]->set_pitch(fgGetFloat("/sim/sounds/cranking/pitch", 1.25));
+    _crank[i]->set_volume(fgGetFloat("/sim/sounds/cranking/volume", 0.5));
+    _crank[i]->set_pitch(fgGetFloat("/sim/sounds/cranking/pitch", 0.80));
     mgr->add(_crank[i], crank_names[i]);
   }
 
@@ -142,7 +142,7 @@ FGFX::init ()
   //
   _flaps = new FGSimpleSound(fgGetString("/sim/sounds/flaps/path",
                                         "Sounds/flaps.wav"));
-  _flaps->set_volume(fgGetFloat("/sim/sounds/flaps/volume", 0.5));
+  _flaps->set_volume(fgGetFloat("/sim/sounds/flaps/volume", 0.25));
   _flaps->set_pitch(fgGetFloat("/sim/sounds/flaps/pitch", 1.0));
   mgr->add(_flaps, "flaps");
 
@@ -182,7 +182,7 @@ FGFX::init ()
   // Create and add the click noise.
   _click = new FGSimpleSound(fgGetString("/sim/sounds/click/path",
                                         "Sounds/click.wav"));
-  _flaps->set_volume(fgGetFloat("/sim/sounds/click/volume", 1.0));
+  _flaps->set_volume(fgGetFloat("/sim/sounds/click/volume", 0.5));
   _flaps->set_pitch(fgGetFloat("/sim/sounds/click/pitch", 1.0));
   mgr->add(_click, "click");
 
@@ -192,11 +192,9 @@ FGFX::init ()
   ////////////////////////////////////////////////////////////////////
 
   for (i = 0; i < MAX_ENGINES; i++) {
-    char buf[100];
-    sprintf(buf, "/engines/engine[%d]/running", i);
-    _engine_running_prop[i] = fgGetNode(buf, true);
-    sprintf(buf, "/engines/engine[%d]/cranking", i);
-    _engine_cranking_prop[i] = fgGetNode(buf, true);
+    SGPropertyNode * node = fgGetNode("engines/engine", i, true);
+    _engine_running_prop[i] = node->getChild("running", 0, true);
+    _engine_cranking_prop[i] = node->getChild("cranking", 0, true);
   }
   _stall_warning_prop = fgGetNode("/sim/aero/alarms/stall-warning", true);
   _vc_prop = fgGetNode("/velocities/airspeed-kt", true);
@@ -215,7 +213,7 @@ FGFX::unbind ()
 }
 
 void
-FGFX::update ()
+FGFX::update (int dt)
 {
   FGSoundMgr * mgr = globals->get_soundmgr();
   int i;
@@ -226,16 +224,14 @@ FGFX::update ()
   
   for (i = 0; i < MAX_ENGINES; i++) {
 
-    if (cur_fdm_state->get_num_engines() > 0 &&
-       _engine_running_prop[i]->getBoolValue()) {
+    SGPropertyNode * node = fgGetNode("engines/engine", i, true);
+
+    if (_engine_running_prop[i]->getBoolValue()) {
          // pitch corresponds to rpm
          // volume corresponds to manifold pressure
 
       double rpm_factor;
-      if ( cur_fdm_state->get_num_engines() > 0 )
-       rpm_factor = cur_fdm_state->get_engine(i)->get_RPM() / 2500.0;
-      else
-       rpm_factor = 1.0;
+      rpm_factor = node->getDoubleValue("rpm") / 2500.0;
 
       double pitch = 0.3 + rpm_factor * 3.0;
 
@@ -247,11 +243,7 @@ FGFX::update ()
        pitch = 5.0;
 
       double mp_factor;
-      if ( cur_fdm_state->get_num_engines() > 0 )
-       mp_factor =
-         cur_fdm_state->get_engine(i)->get_Manifold_Pressure() / 100;
-      else
-       mp_factor = 0.3;
+      mp_factor = node->getDoubleValue("mp-osi") / 100;
 
       double volume = 0.15 + mp_factor / 2.0;
 
@@ -276,13 +268,16 @@ FGFX::update ()
   // Update the wind noise.
   ////////////////////////////////////////////////////////////////////
 
+                               // The wind sound is airspeed and altitude
+                               // dependent. The wind noise should become
+                               // silent at about 65000 feet, and is based
+                               // on a logarithmic scale.
   float rel_wind = cur_fdm_state->get_V_rel_wind(); // FPS
-  float airspeed_kt = cur_fdm_state->get_V_equiv_kts();
-  if (rel_wind > 60.0) {       // a little off 30kt
-    // float volume = rel_wind/600.0;  // FIXME!!!
-    float volume = rel_wind/937.0;      // FIXME!!!
-    double pitch = 1.0+(airspeed_kt/113.0);
-    _wind->set_volume(volume);
+  float alt_vol = 1-log(cur_fdm_state->get_Altitude()/65000.0)/4.81;
+  if ((rel_wind > 2.0)  && (alt_vol > 0.2)) {
+    float volume = rel_wind/937;
+    double pitch = 1.0+(rel_wind/53.0);
+    _wind->set_volume(volume*alt_vol/2);
     _wind->set_pitch(pitch);
     set_playing("wind", true);
   } else {
@@ -308,7 +303,6 @@ FGFX::update ()
   // Update the rumble.
   ////////////////////////////////////////////////////////////////////
 
-  float totalGear = min(cur_fdm_state->get_num_gear(), int(MAX_GEAR));
   float gearOnGround = 0;
 
 
@@ -321,10 +315,11 @@ FGFX::update ()
 
                                // FIXME: take rotational velocities
                                // into account as well.
-  for (i = 0; i < totalGear; i++) {
+  for (i = 0; i < MAX_GEAR; i++) {
+    SGPropertyNode * node = fgGetNode("gear/gear", i, true);
     // cout << "air speed = " << cur_fdm_state->get_V_equiv_kts();
     // cout << "  wheel " << i << " speed = " << _wheel_spin[i];
-    if (cur_fdm_state->get_gear_unit(i)->GetWoW()) {
+    if (node->getBoolValue("wow")) {
       gearOnGround++;
       if (!_gear_on_ground[i]) {
           // wheel just touched down
@@ -367,13 +362,14 @@ FGFX::update ()
 
                                // Now, if any of the gear is in
                                // contact with the ground play the
-                               // rumble sound.  The volume is the
-                               // absolute velocity in knots divided
-                               // by 120.0.  No rumble will be played
-                               // if the velocity is under 6kt.
+                               // rumble sound.  The volume is a
+                               // logarthmic scale of the absolute
+                               // velocity in knots divided by 12.0.
+                               // No rumble will be played if the
+                               // velocity is under ~0.25 kt.
   double speed = cur_fdm_state->get_V_equiv_kts();
-  if (gearOnGround > 0 && speed >= 6.0) {
-    double volume = 2.0 * (gearOnGround/totalGear) * (speed/60.0);
+  if (gearOnGround > 0  && speed > 0.5) {
+    double volume = 2.0 * (gearOnGround/MAX_GEAR) * log(speed)/12; //(speed/60.0);
     _rumble->set_volume(volume);
     set_playing("rumble", true);
   } else {