_crank[i] = new FGSimpleSound(fgGetString("/sim/sounds/cranking/path",
"Sounds/cranking.wav"));
_crank[i]->set_volume(fgGetFloat("/sim/sounds/cranking/volume", 0.5));
- _crank[i]->set_pitch(fgGetFloat("/sim/sounds/cranking/pitch", 1.00));
+ _crank[i]->set_pitch(fgGetFloat("/sim/sounds/cranking/pitch", 0.80));
mgr->add(_crank[i], crank_names[i]);
}
// Create and add the click noise.
_click = new FGSimpleSound(fgGetString("/sim/sounds/click/path",
"Sounds/click.wav"));
- _flaps->set_volume(fgGetFloat("/sim/sounds/click/volume", 1.0));
+ _flaps->set_volume(fgGetFloat("/sim/sounds/click/volume", 0.5));
_flaps->set_pitch(fgGetFloat("/sim/sounds/click/pitch", 1.0));
mgr->add(_click, "click");