#include <simgear/sound/xmlsound.hxx>
FGFX::FGFX ( SGSoundMgr *smgr, const string &refname, SGPropertyNode *props ) :
- _props( props ),
- _enabled( fgGetNode("/sim/sound/effects/enabled", true) ),
- _volume( fgGetNode("/sim/sound/effects/volume", true) )
+ _props( props )
{
- if (!props) _props = globals->get_props();
+ if (!props) {
+ _is_aimodel = false;
+ _props = globals->get_props();
+ _enabled = fgGetNode("/sim/sound/effects/enabled", true);
+ _volume = fgGetNode("/sim/sound/effects/volume", true);
+ } else {
+ _is_aimodel = true;
+ _enabled = _props->getNode("/sim/sound/aimodels/enabled", true);
+ _enabled->setBoolValue(fgGetBool("/sim/sound/effects/enabled"));
+ _volume = _props->getNode("/sim/sound/aimodels/volume", true);
+ _volume->setFloatValue(fgGetFloat("/sim/sound/effects/volume"));
+_volume->setFloatValue(0.1f);
+ }
_avionics_enabled = _props->getNode("sim/sound/avionics/enabled", true);
_avionics_volume = _props->getNode("sim/sound/avionics/volume", true);
}
node = root.getNode("fx");
- if(node) {
+ if(node && !_is_aimodel) {
for (int i = 0; i < node->nChildren(); ++i) {
- SGXmlSound *sound = new SGXmlSound();
+ SGXmlSound *soundfx = new SGXmlSound();
try {
- sound->init(globals->get_props(), node->getChild(i), this,
- _avionics, path.dir());
-
- _sound.push_back(sound);
+ soundfx->init( _props, node->getChild(i), this, _avionics,
+ path.dir() );
+ _sound.push_back( soundfx );
} catch ( sg_exception &e ) {
SG_LOG(SG_SOUND, SG_ALERT, e.getFormattedMessage());
- delete sound;
+ delete soundfx;
}
}
}