#include "fg_fx.hxx"
#include <Main/fg_props.hxx>
+#include <Main/globals.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/sound/xmlsound.hxx>
-FGFX::FGFX ( SGSoundMgr *smgr, const string &refname, SGPropertyNode *props ) :
+FGFX::FGFX ( const std::string &refname, SGPropertyNode *props ) :
_props( props )
{
if (!props) {
_avionics_ext = _props->getNode("sim/sound/avionics/external-view", true);
_internal = _props->getNode("sim/current-view/internal", true);
+ SGSoundMgr *smgr = globals->get_soundmgr();
+ if (!smgr) {
+ return;
+ }
+
SGSampleGroup::_smgr = smgr;
SGSampleGroup::_refname = refname;
SGSampleGroup::_smgr->add(this, refname);
- _avionics = _smgr->find("avionics", true);
- _avionics->tie_to_listener();
+ if (!_is_aimodel)
+ {
+ _avionics = _smgr->find("avionics", true);
+ _avionics->tie_to_listener();
+ }
}
void
FGFX::init()
{
+ if (!_smgr) {
+ return;
+ }
+
SGPropertyNode *node = _props->getNode("sim/sound", true);
- string path_str = node->getStringValue("path");
+ std::string path_str = node->getStringValue("path");
if (path_str.empty()) {
SG_LOG(SG_SOUND, SG_ALERT, "No path in sim/sound/path");
return;
void
FGFX::update (double dt)
{
+ if (!_smgr) {
+ return;
+ }
+
if ( _enabled->getBoolValue() ) {
- if ( _avionics_enabled->getBoolValue() &&
- (_avionics_ext->getBoolValue() ||
- _internal->getBoolValue()))
+ if ( _avionics_enabled->getBoolValue())
{
- // avionics sound is enabled
- _avionics->resume(); // no-op if already in resumed state
- _avionics->set_volume( _avionics_volume->getFloatValue() );
+ if (_avionics_ext->getBoolValue() || _internal->getBoolValue()) {
+ // avionics sound is enabled
+ _avionics->resume(); // no-op if already in resumed state
+ _avionics->set_volume( _avionics_volume->getFloatValue() );
+ }
+ else
+ _avionics->suspend();
}
- else
- _avionics->suspend();
set_volume( _volume->getDoubleValue() );
resume();