]> git.mxchange.org Git - flightgear.git/blobdiff - src/Sound/fg_fx.cxx
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[flightgear.git] / src / Sound / fg_fx.cxx
index 370d23c033d0b2b0c201397d5b2c03f752156dcb..5537bb1195b80743a59005658aa6499ed1829383 100644 (file)
@@ -1,9 +1,9 @@
-// fgfx.cxx -- Sound effect management class implementation
+// fg_fx.cxx -- Sound effect management class implementation
 //
 // Started by David Megginson, October 2001
 // (Reuses some code from main.cxx, probably by Curtis Olson)
 //
-// Copyright (C) 2001  Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2001  Curtis L. Olson - http://www.flightgear.org/~curt
 //
 // This program is free software; you can redistribute it and/or
 // modify it under the terms of the GNU General Public License as
 //
 // $Id$
 
-#include <FDM/flight.hxx>      // FIXME: remove direct dependencies
-#include <Main/fg_props.hxx>
+#ifdef _MSC_VER
+#pragma warning (disable: 4786)
+#endif
 
-#include "fg_fx.hxx"
+#ifdef HAVE_CONFIG_H
+#  include <config.h>
+#endif
 
+#include <simgear/debug/logstream.hxx>
+#include <simgear/structure/exception.hxx>
+#ifdef __BORLANDC__
+#  define exception c_exception
+#endif
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/sound/xmlsound.hxx>
 
-static const char * engine_names[FGFX::MAX_ENGINES] = {
-  "engine0",
-  "engine1"
-};
+#include <Main/fg_props.hxx>
 
-static const char * crank_names[FGFX::MAX_ENGINES] = {
-  "crank0",
-  "crank1"
-};
+#include "fg_fx.hxx"
 
 
-FGFX::FGFX ()
-  : _old_flap_position(0),
-    _old_gear_position(0),
-    _wind(0),
-    _stall(0),
-    _rumble(0),
-    _flaps(0),
-    _gear_up(0),
-    _gear_dn(0),
-    _squeal(0),
-    _click(0),
-    _stall_warning_prop(0),
-    _flaps_prop(0),
-    _gear_prop(0)
+FGFX::FGFX () :
+    last_pause( true ),
+    last_volume( 0.0 ),
+    _pause( fgGetNode("/sim/sound/pause") ),
+    _volume( fgGetNode("/sim/sound/volume") )
 {
-  for (int i = 0; i < MAX_ENGINES; i++) {
-    _engine[i] = 0;
-    _crank[i] = 0;
-    _engine_running_prop[i] = 0;
-    _engine_cranking_prop[i] = 0;
-  }
 }
 
 FGFX::~FGFX ()
 {
-                               // FIXME: is this right, or does the
-                               // sound manager assume pointer ownership?
-  for (int i = 0; i < MAX_ENGINES; i++) {
-    delete _engine[i];
-    delete _crank[i];
-  }
-  delete _wind;
-  delete _stall;
-  delete _rumble;
+    unsigned int i;
+    for ( i = 0; i < _sound.size(); i++ ) {
+        delete _sound[i];
+    }
+    _sound.clear();
 
-  delete _flaps;
-  delete _gear_up;
-  delete _gear_dn;
-  delete _squeal;
-  delete _click;
+    while ( _samplequeue.size() > 0 ) {
+        delete _samplequeue.front();
+        _samplequeue.pop();
+    }
 }
 
-
 void
-FGFX::init ()
+FGFX::init()
 {
-  FGSoundMgr * mgr = globals->get_soundmgr();
-
-  //
-  // Create and add engine-related sounds.
-  //
-  for (int i = 0; i < MAX_ENGINES; i++) {
-                               // Engine
-    _engine[i] =
-      new FGSimpleSound(fgGetString("/sim/sounds/engine/path",
-                                   "Sounds/wasp.wav"));
-    _engine[i]->set_volume(fgGetFloat("/sim/sounds/engine/volume", 1.0));
-    _engine[i]->set_pitch(fgGetFloat("/sim/sounds/engine/pitch", 1.0));
-    mgr->add(_engine[i], engine_names[i]);
-
-                               // Starter
-    _crank[i] = new FGSimpleSound(fgGetString("/sim/sounds/cranking/path",
-                                             "Sounds/cranking.wav"));
-    _crank[i]->set_volume(fgGetFloat("/sim/sounds/cranking/volume", 0.175));
-    _crank[i]->set_pitch(fgGetFloat("/sim/sounds/cranking/pitch", 1.25));
-    mgr->add(_crank[i], crank_names[i]);
-  }
-
-
-  //
-  // Create and add the wind noise.
-  //
-  _wind = new FGSimpleSound(fgGetString("/sim/sounds/wind/path",
-                                       "Sounds/wind.wav"));
-  _wind->set_volume(fgGetFloat("/sim/sounds/wind/volume", 1.0));
-  _wind->set_pitch(fgGetFloat("/sim/sounds/wind/pitch", 1.0));
-  mgr->add(_wind, "wind");
-
-
-  //
-  // Create and add the stall noise.
-  //
-  _stall = new FGSimpleSound(fgGetString("/sim/sounds/stall/path",
-                                        "Sounds/stall.wav"));
-  _stall->set_volume(fgGetFloat("/sim/sounds/stall/volume", 1.0));
-  _stall->set_pitch(fgGetFloat("/sim/sounds/stall/pitch", 1.0));
-  mgr->add(_stall, "stall");
-
-  //
-  // Create and add the rumble noise.
-  //
-  _rumble = new FGSimpleSound(fgGetString("/sim/sounds/rumble/path",
-                                         "Sounds/rumble.wav"));
-  _rumble->set_volume(fgGetFloat("/sim/sounds/rumble/volume", 1.0));
-  _rumble->set_pitch(fgGetFloat("/sim/sounds/rumble/pitch", 1.0));
-  mgr->add(_rumble, "rumble");
-
-
-  //
-  // Create and add the flaps noise
-  //
-  _flaps = new FGSimpleSound(fgGetString("/sim/sounds/flaps/path",
-                                        "Sounds/flaps.wav"));
-  _flaps->set_volume(fgGetFloat("/sim/sounds/flaps/volume", 0.5));
-  _flaps->set_pitch(fgGetFloat("/sim/sounds/flaps/pitch", 1.0));
-  mgr->add(_flaps, "flaps");
-
-  //
-  // Create and add the gear noises.
-  //
-  _gear_up = new FGSimpleSound(fgGetString("/sim/sounds/gear-up/path",
-                                          "Sounds/gear-up.wav"));
-  _gear_dn = new FGSimpleSound(fgGetString("/sim/sounds/gear-down/path",
-                                          "Sounds/gear-dn.wav"));
-  _gear_up->set_volume(fgGetFloat("/sim/sounds/gear-up/volume", 1.0));
-  _gear_dn->set_volume(fgGetFloat("/sim/sounds/gear-down/volume", 1.0));
-  _gear_up->set_pitch(fgGetFloat("/sim/sounds/gear-up/pitch", 1.0));
-  _gear_dn->set_pitch(fgGetFloat("/sim/sounds/gear-down/pitch", 1.0));
-  mgr->add(_gear_up, "gear-up");
-  mgr->add(_gear_dn, "gear-down");
-
-  //
-  // Create and add the squeal noise.
-  //
-  _squeal = new FGSimpleSound(fgGetString("/sim/sounds/squeal/path",
-                                         "Sounds/squeal.wav"));
-  _squeal->set_volume(fgGetFloat("/sim/sounds/squeal/volume", 1.0));
-  _squeal->set_pitch(fgGetFloat("/sim/sounds/squeal/pitch", 1.0));
-  mgr->add(_squeal, "squeal");
-
-  //
-  // Create and add the click noise.
-  _click = new FGSimpleSound(fgGetString("/sim/sounds/click/path",
-                                        "Sounds/click.wav"));
-  _flaps->set_volume(fgGetFloat("/sim/sounds/click/volume", 1.0));
-  _flaps->set_pitch(fgGetFloat("/sim/sounds/click/pitch", 1.0));
-  mgr->add(_click, "click");
-
-
-  ////////////////////////////////////////////////////////////////////
-  // Grab some properties.
-  ////////////////////////////////////////////////////////////////////
-
-  for (int i = 0; i < MAX_ENGINES; i++) {
-    char buf[100];
-    sprintf(buf, "/engines/engine[%d]/running", i);
-    _engine_running_prop[i] = fgGetNode(buf, true);
-    sprintf(buf, "/engines/engine[%d]/cranking", i);
-    _engine_cranking_prop[i] = fgGetNode(buf, true);
-  }
-  _stall_warning_prop = fgGetNode("/sim/aero/alarms/stall-warning", true);
-  _vc_prop = fgGetNode("/velocities/airspeed-kt", true);
-  _flaps_prop = fgGetNode("/controls/flaps", true);
-  _gear_prop = fgGetNode("/controls/gear-down", true);
+   SGPropertyNode *node = fgGetNode("/sim/sound", true);
+   int i;
+
+   string path_str = node->getStringValue("path");
+   SGPath path( globals->get_fg_root() );
+   if (path_str.empty()) {
+      SG_LOG(SG_GENERAL, SG_ALERT, "Incorrect path in configuration file.");
+      return;
+   }
+
+   path.append(path_str.c_str());
+   SG_LOG(SG_GENERAL, SG_INFO, "Reading sound " << node->getName()
+          << " from " << path.str());
+
+   SGPropertyNode root;
+   try {
+      readProperties(path.str(), &root);
+   } catch (const sg_exception &) {
+      SG_LOG(SG_GENERAL, SG_ALERT,
+       "Incorrect path specified in configuration file");
+      return;
+   }
+
+   node = root.getNode("fx");
+   for (i = 0; i < node->nChildren(); i++) {
+      SGXmlSound *sound = new SGXmlSound();
+
+      try {
+         sound->init(globals->get_props(), node->getChild(i),
+                     globals->get_soundmgr(), globals->get_fg_root());
+
+         _sound.push_back(sound);
+      } catch ( sg_io_exception &e ) {
+         SG_LOG(SG_GENERAL, SG_ALERT, e.getFormattedMessage());
+         delete sound;
+      }
+   }
 }
 
+void
+FGFX::reinit()
+{
+   _sound.clear();
+   init();
+};
+
 void
 FGFX::bind ()
 {
@@ -205,186 +125,74 @@ FGFX::unbind ()
 }
 
 void
-FGFX::update ()
+FGFX::update (double dt)
 {
-  FGSoundMgr * mgr = globals->get_soundmgr();
-
-
-  ////////////////////////////////////////////////////////////////////
-  // Update the engine sound.
-  ////////////////////////////////////////////////////////////////////
-  
-  for (int i = 0; i < MAX_ENGINES; i++) {
-
-    if (cur_fdm_state->get_num_engines() > 0 &&
-       _engine_running_prop[i]->getBoolValue()) {
-         // pitch corresponds to rpm
-         // volume corresponds to manifold pressure
-
-      double rpm_factor;
-      if ( cur_fdm_state->get_num_engines() > 0 )
-       rpm_factor = cur_fdm_state->get_engine(i)->get_RPM() / 2500.0;
-      else
-       rpm_factor = 1.0;
-
-      double pitch = 0.3 + rpm_factor * 3.0;
-
-      // don't run at absurdly slow rates -- not realistic
-      // and sounds bad to boot.  :-)
-      if (pitch < 0.7)
-       pitch = 0.7;
-      if (pitch > 5.0)
-       pitch = 5.0;
-
-      double mp_factor;
-      if ( cur_fdm_state->get_num_engines() > 0 )
-       mp_factor =
-         cur_fdm_state->get_engine(i)->get_Manifold_Pressure() / 100;
-      else
-       mp_factor = 0.3;
-
-      double volume = 0.15 + mp_factor / 2.0;
-
-      if (volume < 0.15)
-       volume = 0.15;
-      if (volume > 0.5)
-       volume = 0.5;
-
-      _engine[i]->set_pitch( pitch );
-      _engine[i]->set_volume( volume );
-      set_playing(engine_names[i], true);
-    } else {
-      set_playing(engine_names[i], false);
+    SGSoundMgr *smgr = globals->get_soundmgr();
+
+    // command sound manger
+    bool pause = _pause->getBoolValue();
+    if ( pause != last_pause ) {
+        if ( pause ) {
+            smgr->pause();
+        } else {
+            smgr->resume();
+        }
+        last_pause = pause;
     }
 
-                               // FIXME
-    set_playing(crank_names[i], _engine_cranking_prop[i]->getBoolValue());
-  }
-
-
-  ////////////////////////////////////////////////////////////////////
-  // Update the wind noise.
-  ////////////////////////////////////////////////////////////////////
-
-  float rel_wind = cur_fdm_state->get_V_rel_wind(); // FPS
-  float airspeed_kt = cur_fdm_state->get_V_equiv_kts();
-  if (rel_wind > 60.0) {       // a little off 30kt
-    // float volume = rel_wind/600.0;  // FIXME!!!
-    float volume = rel_wind/937.0;      // FIXME!!!
-    double pitch = 1.0+(airspeed_kt/113.0);
-    _wind->set_volume(volume);
-    _wind->set_pitch(pitch);
-    set_playing("wind", true);
-  } else {
-    set_playing("wind", false);
-  }
-
-
-  ////////////////////////////////////////////////////////////////////
-  // Update the stall horn.
-  ////////////////////////////////////////////////////////////////////
-
-  double stall = _stall_warning_prop->getDoubleValue();
-  double vc = _vc_prop->getDoubleValue();
-  if (stall > 0.0 && vc > 30.0) {
-    _stall->set_volume(stall);
-    set_playing("stall", true);
-  } else {
-    set_playing("stall", false);
-  }
-
-
-  ////////////////////////////////////////////////////////////////////
-  // Update the rumble.
-  ////////////////////////////////////////////////////////////////////
-
-  float totalGear = min(cur_fdm_state->get_num_gear(), int(MAX_GEAR));
-  float gearOnGround = 0;
-
-
-                               // Calculate whether a squeal is
-                               // required, and set the volume.
-                               // Currently, the squeal volume is the
-                               // current local down velocity in feet
-                               // per second divided by 10.0, and
-                               // will not be played if under 0.1.
-
-                               // FIXME: take rotational velocities
-                               // into account as well.
-  for (int i = 0; i < totalGear; i++) {
-    if (cur_fdm_state->get_gear_unit(i)->GetWoW()) {
-      gearOnGround++;
-      if (!_gear_on_ground[i]) {
-        // 3 parts horizontal velocity + 1 part vertical velocity
-       double squeal_volume = 0.75 * cur_fdm_state->get_V_equiv_kts() / 90.0 +
-            0.25 * cur_fdm_state->get_V_down() / 5.0;
-       if (squeal_volume > 0.1) {
-         _squeal->set_volume(squeal_volume);
-         _squeal->set_pitch(1.25);
-         mgr->play_once("squeal");
-       }
-       _gear_on_ground[i] = true;
-      }
-    } else {
-      _gear_on_ground[i] = false;
+    // process mesage queue
+    const string msgid = "Sequential Audio Message";
+    bool is_playing = false;
+    if ( smgr->exists( msgid ) ) {
+        if ( smgr->is_playing( msgid ) ) {
+            // still playing, do nothing
+            is_playing = true;
+        } else {
+            // current message finished, stop and remove
+            smgr->stop( msgid );   // removes source
+            smgr->remove( msgid ); // removes buffer
+        }
     }
-  }
-
-                               // Now, if any of the gear is in
-                               // contact with the ground play the
-                               // rumble sound.  The volume is the
-                               // absolute velocity in knots divided
-                               // by 120.0.  No rumble will be played
-                               // if the velocity is under 6kt.
-  double speed = cur_fdm_state->get_V_equiv_kts();
-  if (gearOnGround > 0 && speed >= 6.0) {
-    double volume = 2.0 * (gearOnGround/totalGear) * (speed/60.0);
-    _rumble->set_volume(volume);
-    set_playing("rumble", true);
-  } else {
-    set_playing("rumble", false);
-  }
-
-
-  ////////////////////////////////////////////////////////////////////
-  // Check for flap movement.
-  ////////////////////////////////////////////////////////////////////
-
-  double flap_position = _flaps_prop->getDoubleValue();
-  if (fabs(flap_position - _old_flap_position) > 0.1) {
-    mgr->play_once("flaps");
-    _old_flap_position = flap_position;
-  }
-
-
-  ////////////////////////////////////////////////////////////////////
-  // Check for gear movement.
-  ////////////////////////////////////////////////////////////////////
-  
-  double gear_position = _gear_prop->getDoubleValue();
-  if (gear_position != _old_gear_position) {
-    if (gear_position < _old_gear_position) {
-      mgr->play_once("gear-up");
-    } else {
-      mgr->play_once("gear-down");
+    if ( !is_playing ) {
+        // message queue idle, add next sound if we have one
+        if ( _samplequeue.size() > 0 ) {
+            smgr->add( _samplequeue.front(), msgid );
+            _samplequeue.pop();
+            smgr->play_once( msgid );
+        }
     }
-    _old_gear_position = gear_position;
-  }
 
-  // TODO: click
+    double volume = _volume->getDoubleValue();
+    if ( volume != last_volume ) {
+        smgr->set_volume( volume );        
+        last_volume = volume;
+    }
 
+    if ( !pause ) {
+        // update sound effects if not paused
+        for ( unsigned int i = 0; i < _sound.size(); i++ ) {
+            _sound[i]->update(dt);
+        }
+    }
 }
 
-
+/**
+ * add a sound sample to the message queue which is played sequentially
+ * in order.
+ */
 void
-FGFX::set_playing (const char * soundName, bool state)
+FGFX::play_message( SGSoundSample *_sample )
 {
-  FGSoundMgr * mgr = globals->get_soundmgr();
-  bool playing = mgr->is_playing(soundName);
-  if (state && !playing)
-    mgr->play_looped(soundName);
-  else if (!state && playing)
-    mgr->stop(soundName);
+    _sample->set_volume( 1.0 );
+    _samplequeue.push( _sample );
 }
+void
+FGFX::play_message( const string path, const string fname )
+{
+    SGSoundSample *sample;
+    sample = new SGSoundSample( path.c_str(), fname.c_str() );
+    play_message( sample );
+}
+
 
 // end of fg_fx.cxx