// Started by David Megginson, October 2001
// (Reuses some code from main.cxx, probably by Curtis Olson)
//
-// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
#endif
#include <simgear/debug/logstream.hxx>
-#include <simgear/misc/exception.hxx>
+#include <simgear/structure/exception.hxx>
#ifdef __BORLANDC__
# define exception c_exception
#endif
#include <simgear/misc/sg_path.hxx>
#include <simgear/props/props.hxx>
+#include <simgear/sound/xmlsound.hxx>
#include <Main/fg_props.hxx>
#include "fg_fx.hxx"
-#include "fg_sound.hxx"
-FGFX::FGFX ()
+FGFX::FGFX () :
+ _volume( fgGetNode("/sim/sound/volume") ),
+ _pause( fgGetNode("/sim/sound/pause") ),
+ last_pause( true ),
+ last_volume( 0.0 )
{
}
void
FGFX::init()
{
- SGPropertyNode * node = fgGetNode("/sim/sound", true);
+ SGPropertyNode *node = fgGetNode("/sim/sound", true);
int i;
string path_str = node->getStringValue("path");
}
path.append(path_str.c_str());
- SG_LOG(SG_GENERAL, SG_INFO, "Reading Instrument " << node->getName()
+ SG_LOG(SG_GENERAL, SG_INFO, "Reading sound " << node->getName()
<< " from " << path.str());
SGPropertyNode root;
node = root.getNode("fx");
for (i = 0; i < node->nChildren(); i++) {
- FGSound *sound = new FGSound();
- sound->init(node->getChild(i));
+ SGXmlSound *sound = new SGXmlSound();
+
+ sound->init(globals->get_props(), node->getChild(i),
+ globals->get_soundmgr(), globals->get_fg_root());
_sound.push_back(sound);
}
void
FGFX::update (double dt)
{
- if (fgGetBool("/sim/sound/audible")) {
- for (unsigned int i = 0; i < _sound.size(); i++ )
+ // command sound manger
+ bool pause = _pause->getBoolValue();
+ if ( pause != last_pause ) {
+ if ( pause ) {
+ globals->get_soundmgr()->pause();
+ } else {
+ globals->get_soundmgr()->resume();
+ }
+ last_pause = pause;
+ }
+
+ double volume = _volume->getDoubleValue();
+ if ( volume != last_volume ) {
+ globals->get_soundmgr()->set_volume( volume );
+ last_volume = volume;
+ }
+
+ if ( !pause ) {
+ // update sound effects if not paused
+ for ( unsigned int i = 0; i < _sound.size(); i++ ) {
_sound[i]->update(dt);
+ }
}
}