# include <config.h>
#endif
-#include <simgear/debug/logstream.hxx>
-#include <simgear/structure/exception.hxx>
-#ifdef __BORLANDC__
-# define exception c_exception
-#endif
-#include <simgear/misc/sg_path.hxx>
+#include "fg_fx.hxx"
+
+#include <Main/fg_props.hxx>
+
#include <simgear/props/props.hxx>
+#include <simgear/props/props_io.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/sound/xmlsound.hxx>
-#include <Main/fg_props.hxx>
+FGFX::FGFX ( SGSoundMgr *smgr, const string &refname, SGPropertyNode *props ) :
+ _props( props )
+{
+ if (!props) {
+ _is_aimodel = false;
+ _props = globals->get_props();
+ _enabled = fgGetNode("/sim/sound/effects/enabled", true);
+ _volume = fgGetNode("/sim/sound/effects/volume", true);
+ } else {
+ _is_aimodel = true;
+ _enabled = _props->getNode("/sim/sound/aimodels/enabled", true);
+ _enabled->setBoolValue(fgGetBool("/sim/sound/effects/enabled"));
+ _volume = _props->getNode("/sim/sound/aimodels/volume", true);
+ _volume->setFloatValue(fgGetFloat("/sim/sound/effects/volume"));
+ }
-#include "fg_fx.hxx"
+ _avionics_enabled = _props->getNode("sim/sound/avionics/enabled", true);
+ _avionics_volume = _props->getNode("sim/sound/avionics/volume", true);
+ _avionics_ext = _props->getNode("sim/sound/avionics/external-view", true);
+ _internal = _props->getNode("sim/current-view/internal", true);
+ SGSampleGroup::_smgr = smgr;
+ SGSampleGroup::_refname = refname;
+ SGSampleGroup::_smgr->add(this, refname);
-FGFX::FGFX () :
- last_pause( true ),
- last_volume( 0.0 ),
- _pause( fgGetNode("/sim/sound/pause") ),
- _volume( fgGetNode("/sim/sound/volume") )
-{
+ if (!_is_aimodel)
+ {
+ _avionics = _smgr->find("avionics", true);
+ _avionics->tie_to_listener();
+ }
}
+
FGFX::~FGFX ()
{
- unsigned int i;
- for ( i = 0; i < _sound.size(); i++ ) {
+ for (unsigned int i = 0; i < _sound.size(); i++ ) {
delete _sound[i];
}
_sound.clear();
-
- while ( _samplequeue.size() > 0 ) {
- delete _samplequeue.front();
- _samplequeue.pop();
- }
}
+
void
FGFX::init()
{
- SGPropertyNode *node = fgGetNode("/sim/sound", true);
- int i;
-
- string path_str = node->getStringValue("path");
- SGPath path( globals->get_fg_root() );
- if (path_str.empty()) {
- SG_LOG(SG_GENERAL, SG_ALERT, "Incorrect path in configuration file.");
- return;
- }
-
- path.append(path_str.c_str());
- SG_LOG(SG_GENERAL, SG_INFO, "Reading sound " << node->getName()
- << " from " << path.str());
-
- SGPropertyNode root;
- try {
- readProperties(path.str(), &root);
- } catch (const sg_exception &) {
- SG_LOG(SG_GENERAL, SG_ALERT,
- "Incorrect path specified in configuration file");
- return;
- }
-
- node = root.getNode("fx");
- for (i = 0; i < node->nChildren(); i++) {
- SGXmlSound *sound = new SGXmlSound();
-
- try {
- sound->init(globals->get_props(), node->getChild(i),
- globals->get_soundmgr(), globals->get_fg_root());
-
- _sound.push_back(sound);
- } catch ( sg_io_exception &e ) {
- SG_LOG(SG_GENERAL, SG_ALERT, e.getFormattedMessage());
- delete sound;
- }
- }
+ SGPropertyNode *node = _props->getNode("sim/sound", true);
+
+ string path_str = node->getStringValue("path");
+ if (path_str.empty()) {
+ SG_LOG(SG_SOUND, SG_ALERT, "No path in sim/sound/path");
+ return;
+ }
+
+ SGPath path = globals->resolve_aircraft_path(path_str);
+ if (path.isNull())
+ {
+ SG_LOG(SG_SOUND, SG_ALERT,
+ "File not found: '" << path_str);
+ return;
+ }
+ SG_LOG(SG_SOUND, SG_INFO, "Reading sound " << node->getName()
+ << " from " << path.str());
+
+ SGPropertyNode root;
+ try {
+ readProperties(path.str(), &root);
+ } catch (const sg_exception &) {
+ SG_LOG(SG_SOUND, SG_ALERT,
+ "Error reading file '" << path.str() << '\'');
+ return;
+ }
+
+ node = root.getNode("fx");
+ if(node) {
+ for (int i = 0; i < node->nChildren(); ++i) {
+ SGXmlSound *soundfx = new SGXmlSound();
+
+ try {
+ soundfx->init( _props, node->getChild(i), this, _avionics,
+ path.dir() );
+ _sound.push_back( soundfx );
+ } catch ( sg_exception &e ) {
+ SG_LOG(SG_SOUND, SG_ALERT, e.getFormattedMessage());
+ delete soundfx;
+ }
+ }
+ }
}
+
void
FGFX::reinit()
{
- _sound.clear();
- init();
+ for ( unsigned int i = 0; i < _sound.size(); i++ ) {
+ delete _sound[i];
+ }
+ _sound.clear();
+ init();
};
-void
-FGFX::bind ()
-{
-}
-
-void
-FGFX::unbind ()
-{
-}
void
FGFX::update (double dt)
{
- SGSoundMgr *smgr = globals->get_soundmgr();
-
- // command sound manger
- bool pause = _pause->getBoolValue();
- if ( pause != last_pause ) {
- if ( pause ) {
- smgr->pause();
- } else {
- smgr->resume();
+ if ( _enabled->getBoolValue() ) {
+ if ( _avionics_enabled->getBoolValue())
+ {
+ if (_avionics_ext->getBoolValue() || _internal->getBoolValue()) {
+ // avionics sound is enabled
+ _avionics->resume(); // no-op if already in resumed state
+ _avionics->set_volume( _avionics_volume->getFloatValue() );
+ }
+ else
+ _avionics->suspend();
}
- last_pause = pause;
- }
- // process mesage queue
- const string msgid = "Sequential Audio Message";
- bool is_playing = false;
- if ( smgr->exists( msgid ) ) {
- if ( smgr->is_playing( msgid ) ) {
- // still playing, do nothing
- is_playing = true;
- } else {
- // current message finished, stop and remove
- smgr->stop( msgid ); // removes source
- smgr->remove( msgid ); // removes buffer
- }
- }
- if ( !is_playing ) {
- // message queue idle, add next sound if we have one
- if ( _samplequeue.size() > 0 ) {
- smgr->add( _samplequeue.front(), msgid );
- _samplequeue.pop();
- smgr->play_once( msgid );
- }
- }
-
- double volume = _volume->getDoubleValue();
- if ( volume != last_volume ) {
- smgr->set_volume( volume );
- last_volume = volume;
- }
+ set_volume( _volume->getDoubleValue() );
+ resume();
- if ( !pause ) {
// update sound effects if not paused
for ( unsigned int i = 0; i < _sound.size(); i++ ) {
_sound[i]->update(dt);
}
- }
-}
-/**
- * add a sound sample to the message queue which is played sequentially
- * in order.
- */
-void
-FGFX::play_message( SGSoundSample *_sample )
-{
- _sample->set_volume( 1.0 );
- _samplequeue.push( _sample );
-}
-void
-FGFX::play_message( const string path, const string fname )
-{
- SGSoundSample *sample;
- sample = new SGSoundSample( path.c_str(), fname.c_str() );
- play_message( sample );
+ SGSampleGroup::update(dt);
+ }
+ else
+ suspend();
}
-
// end of fg_fx.cxx