]> git.mxchange.org Git - flightgear.git/blobdiff - src/Sound/fg_fx.cxx
This is step "1" of probably "many" in the process of separating out the
[flightgear.git] / src / Sound / fg_fx.cxx
index a060b311df804da537f71d0c7399bb854ac75ebc..e56f3912341d3c10be4ee301d370869aad1afcaa 100644 (file)
@@ -1,4 +1,4 @@
-// fgfx.cxx -- Sound effect management class implementation
+// fg_fx.cxx -- Sound effect management class implementation
 //
 // Started by David Megginson, October 2001
 // (Reuses some code from main.cxx, probably by Curtis Olson)
 //
 // $Id$
 
-#include "fg_fx.hxx"
+#ifdef _MSC_VER
+#pragma warning (disable: 4786)
+#endif
+
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/exception.hxx>
+#ifdef __BORLANDC__
+#  define exception c_exception
+#endif
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/props/props.hxx>
 
-// FIXME: remove direct dependencies
-#include <Controls/controls.hxx>
-#include <FDM/flight.hxx>
 #include <Main/fg_props.hxx>
 
+#include "fg_fx.hxx"
+#include "fg_sound.hxx"
+
 
 FGFX::FGFX ()
-  : _is_cranking(false),
-    _is_stalling(false),
-    _is_rumbling(false),
-    _engine(0),
-    _crank(0),
-    _wind(0),
-    _stall(0),
-    _rumble(0),
-    _flaps(0),
-    _squeal(0),
-    _click(0)
 {
 }
 
 FGFX::~FGFX ()
 {
-                               // FIXME: is this right, or does the
-                               // sound manager assume pointer ownership?
-  delete _engine;
-  delete _crank;
-  delete _wind;
-  delete _stall;
-  delete _rumble;
-
-  delete _flaps;
-  delete _squeal;
-  delete _click;
+   _sound.clear();
 }
 
-
 void
-FGFX::init ()
+FGFX::init()
 {
-  FGSoundMgr * mgr = globals->get_soundmgr();
-
-  //
-  // Create and add the engine sound
-  //
-  _engine =
-    new FGSimpleSound(fgGetString("/sim/sounds/engine", "Sounds/wasp.wav"));
-  mgr->add(_engine, "engine loop");
-  mgr->play_looped("engine loop");
-
-  SG_LOG( SG_GENERAL, SG_INFO,
-         "Rate = " << _engine->get_sample()->getRate()
-         << "  Bps = " << _engine->get_sample()->getBps()
-         << "  Stereo = " << _engine->get_sample()->getStereo() );
-
-
-  //
-  // Create and add the cranking sound.
-  //
-  _crank =
-    new FGSimpleSound(fgGetString("/sim/sounds/cranking",
-                                 "Sounds/cranking.wav"));
-  mgr->add(_crank, "crank");
-  _crank->set_pitch(1.5);
-  _crank->set_volume(0.25);
-
-
-  //
-  // Create and add the wind noise.
-  //
-  _wind =
-    new FGSimpleSound(fgGetString("/sim/sounds/wind", "Sounds/wind.wav"));
-  mgr->add(_wind, "wind");
-  mgr->play_looped("wind");
-
-
-  //
-  // Create and add the stall noise.
-  //
-  _stall = new FGSimpleSound(fgGetString("/sim/sounds/stall",
-                                        "Sounds/stall.wav"));
-  mgr->add(_stall, "stall");
-
-  //
-  // Create and add the rumble noise.
-  //
-  _rumble = new FGSimpleSound(fgGetString("/sim/sounds/rumble",
-                                         "Sounds/rumble.wav"));
-  mgr->add(_rumble, "rumble");
-
-  //
-  // Create and add the squeal noise.
-  //
-  _squeal = new FGSimpleSound(fgGetString("/sim/sounds/squeal",
-                                         "Sounds/squeal.wav"));
-  mgr->add(_squeal, "squeal");
-
-  //
-  // Create and add the click noise.
-  _click = new FGSimpleSound(fgGetString("/sim/sounds/click",
-                                        "Sounds/click.wav"));
-  mgr->add(_click, "click");
+   SGPropertyNode * node = fgGetNode("/sim/sound", true);
+   int i;
+
+   string path_str = node->getStringValue("path");
+   SGPath path( globals->get_fg_root() );
+   if (path_str.empty()) {
+      SG_LOG(SG_GENERAL, SG_ALERT, "Incorrect path in configuration file.");
+      return;
+   }
+
+   path.append(path_str.c_str());
+   SG_LOG(SG_GENERAL, SG_INFO, "Reading Instrument " << node->getName()
+          << " from " << path.str());
+
+   SGPropertyNode root;
+   try {
+      readProperties(path.str(), &root);
+   } catch (const sg_exception &e) {
+      SG_LOG(SG_GENERAL, SG_ALERT,
+       "Incorrect path specified in configuration file");
+      return;
+   }
+
+   node = root.getNode("fx");
+   for (i = 0; i < node->nChildren(); i++) {
+      FGSound *sound = new FGSound();
+      sound->init(node->getChild(i));
+
+      _sound.push_back(sound);
+   }
 }
 
+void
+FGFX::reinit()
+{
+   _sound.clear();
+   init();
+};
+
 void
 FGFX::bind ()
 {
@@ -138,91 +101,12 @@ FGFX::unbind ()
 }
 
 void
-FGFX::update ()
+FGFX::update (double dt)
 {
-  FGSoundMgr * mgr = globals->get_soundmgr();
-
-
-  ////////////////////////////////////////////////////////////////////
-  // Update the engine sound.
-  ////////////////////////////////////////////////////////////////////
-
-  if (fgGetBool("/engines/engine[0]/running")) { // FIXME
-         // pitch corresponds to rpm
-         // volume corresponds to manifold pressure
-
-    double rpm_factor;
-    if (cur_fdm_state->get_engine(0) != NULL)
-      rpm_factor = cur_fdm_state->get_engine(0)->get_RPM() / 2500.0;
-    else
-      rpm_factor = 1.0;
-
-    double pitch = 0.3 + rpm_factor * 3.0;
-
-    // don't run at absurdly slow rates -- not realistic
-    // and sounds bad to boot.  :-)
-    if (pitch < 0.7)
-      pitch = 0.7;
-    if (pitch > 5.0)
-      pitch = 5.0;
-
-    double mp_factor;
-    if (cur_fdm_state->get_engine(0) != NULL)
-      mp_factor = cur_fdm_state->get_engine(0)->get_Manifold_Pressure() / 100;
-    else
-      mp_factor = 0.3;
-
-    double volume = 0.15 + mp_factor / 2.0;
-
-    if (volume < 0.15)
-      volume = 0.15;
-    if (volume > 0.5)
-      volume = 0.5;
-
-    _engine->set_pitch( pitch );
-    _engine->set_volume( volume );
-  } else {
-    _engine->set_pitch(0.0);
-    _engine->set_volume(0.0);
-  }
-
-
-  ////////////////////////////////////////////////////////////////////
-  // Update the cranking sound.
-  ////////////////////////////////////////////////////////////////////
-
-  if (fgGetBool("/engines/engine[0]/cranking")) { // FIXME
-    if(!_is_cranking) {
-      globals->get_soundmgr()->play_looped("crank");
-      _is_cranking = true;
-    }
-  } else {
-    if(_is_cranking) {
-      globals->get_soundmgr()->stop("crank");
-      _is_cranking = false;
+    if (fgGetBool("/sim/sound/audible")) {
+        for (unsigned int i = 0; i < _sound.size(); i++ )
+            _sound[i]->update(dt);
     }
-  }
-
-
-  ////////////////////////////////////////////////////////////////////
-  // Update the wind noise.
-  ////////////////////////////////////////////////////////////////////
-
-  float rel_wind = cur_fdm_state->get_V_rel_wind();
-  float volume = rel_wind/300.0;       // FIXME!!!
-  _wind->set_volume(volume);
-
-
-  // TODO: stall
-
-  // TODO: rumble
-
-  // TODO: flaps
-
-  // TODO: squeal
-
-  // TODO: click
-
 }
 
 // end of fg_fx.cxx