#include "fg_fx.hxx"
-#include <simgear/debug/logstream.hxx>
-#include <simgear/structure/exception.hxx>
-#include <simgear/misc/sg_path.hxx>
+#include <Main/fg_props.hxx>
+
#include <simgear/props/props.hxx>
+#include <simgear/misc/sg_path.hxx>
#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/sound/xmlsound.hxx>
-#include <Main/fg_props.hxx>
-
-#include <simgear/scene/model/placement.hxx>
-#include <Model/acmodel.hxx>
-#include <Main/viewer.hxx>
-
FGFX::FGFX ( SGSoundMgr *smgr, const string &refname ) :
- last_visitor_pos(SGVec3d::zeros()),
- last_model_pos(SGVec3d::zeros()),
- last_pause( true ),
- last_volume( 0.0 ),
- _pause( fgGetNode("/sim/sound/pause") ),
- _volume( fgGetNode("/sim/sound/volume") )
+ _enabled( fgGetNode("/sim/sound/effects/enabled", true) ),
+ _volume( fgGetNode("/sim/sound/effects/volume", true) ),
+ _avionics_enabled( fgGetNode("/sim/sound/avionics/enabled", true) ),
+ _avionics_volume( fgGetNode("/sim/sound/avionics/volume", true) ),
+ _avionics_external( fgGetNode("/sim/sound/avionics/external-view", true) ),
+ _internal( fgGetNode("/sim/current-view/internal", true) )
{
SGSampleGroup::_smgr = smgr;
+ SGSampleGroup::_refname = refname;
SGSampleGroup::_smgr->add(this, refname);
- SGSampleGroup::_active = _smgr->is_working();
+ _avionics = _smgr->find("avionics", true);
+ _avionics->tie_to_listener();
}
FGFX::~FGFX ()
{
- unsigned int i;
- for ( i = 0; i < _sound.size(); i++ ) {
+ for (unsigned int i = 0; i < _sound.size(); i++ ) {
delete _sound[i];
}
_sound.clear();
-
- while ( _samplequeue.size() > 0 ) {
- delete _samplequeue.front();
- _samplequeue.pop();
- }
}
SGPropertyNode *node = fgGetNode("/sim/sound", true);
string path_str = node->getStringValue("path");
- SGPath path( globals->get_fg_root() );
if (path_str.empty()) {
SG_LOG(SG_GENERAL, SG_ALERT, "No path in /sim/sound/path");
return;
}
-
- path.append(path_str.c_str());
+
+ SGPath path = globals->resolve_aircraft_path(path_str);
SG_LOG(SG_GENERAL, SG_INFO, "Reading sound " << node->getName()
<< " from " << path.str());
try {
sound->init(globals->get_props(), node->getChild(i), this,
- globals->get_fg_root());
+ _avionics, path.dir());
_sound.push_back(sound);
} catch ( sg_exception &e ) {
void
FGFX::reinit()
{
+ for ( unsigned int i = 0; i < _sound.size(); i++ ) {
+ delete _sound[i];
+ }
_sound.clear();
init();
};
void
FGFX::update (double dt)
{
- // command sound manger
- bool new_pause = _pause->getBoolValue();
- if ( new_pause != last_pause ) {
- if ( new_pause ) {
- suspend();
- } else {
- resume();
- }
- last_pause = new_pause;
- }
+ bool active = _avionics_external->getBoolValue() ||
+ _internal->getBoolValue();
- // process mesage queue
- const string msgid = "Sequential Audio Message";
- bool now_playing = false;
- if ( exists( msgid ) ) {
- if ( is_playing( msgid ) ) {
- // still playing, do nothing
- now_playing = true;
- } else {
- // current message finished, stop and remove
- stop( msgid ); // removes source
- remove( msgid ); // removes buffer
- }
- }
- if ( !now_playing ) {
- // message queue idle, add next sound if we have one
- if ( _samplequeue.size() > 0 ) {
- add( _samplequeue.front(), msgid );
- _samplequeue.pop();
- play_once( msgid );
- }
- }
+ if ( active && _avionics_enabled->getBoolValue() )
+ _avionics->resume(); // no-op if already in resumed state
+ else
+ _avionics->suspend();
+ _avionics->set_volume( _avionics_volume->getFloatValue() );
- double volume = _volume->getDoubleValue();
- if ( volume != last_volume ) {
- set_volume( volume );
- last_volume = volume;
- }
+ if ( _enabled->getBoolValue() ) {
+ set_volume( _volume->getDoubleValue() );
+ resume();
- if ( !new_pause ) {
// update sound effects if not paused
for ( unsigned int i = 0; i < _sound.size(); i++ ) {
_sound[i]->update(dt);
}
- }
-
- SGSampleGroup::update(dt);
-}
-/**
- * add a sound sample to the message queue which is played sequentially
- * in order.
- */
-void
-FGFX::play_message( SGSoundSample *_sample )
-{
- _samplequeue.push( _sample );
-}
-void
-FGFX::play_message( const std::string& path, const std::string& fname, double volume )
-{
- SGSoundSample *sample = new SGSoundSample( path.c_str(), fname.c_str() );
- sample->set_volume( volume );
- play_message( sample );
+ SGSampleGroup::update(dt);
+ }
+ else
+ suspend();
}
// end of fg_fx.cxx