#include <simgear/sound/xmlsound.hxx>
FGFX::FGFX ( SGSoundMgr *smgr, const string &refname ) :
- last_pause( true ),
- last_volume( 0.0 ),
- _pause( fgGetNode("/sim/sound/pause") ),
- _volume( fgGetNode("/sim/sound/volume") )
+ _enabled( fgGetNode("/sim/sound/effects/enabled", true) ),
+ _volume( fgGetNode("/sim/sound/effects/volume", true) ),
+ _avionics_enabled( fgGetNode("/sim/sound/avionics/enabled", true) ),
+ _avionics_volume( fgGetNode("/sim/sound/avionics/volume", true) ),
+ _avionics_external( fgGetNode("/sim/sound/avionics/external-view", true) ),
+ _internal( fgGetNode("/sim/current-view/internal", true) )
{
SGSampleGroup::_smgr = smgr;
SGSampleGroup::_refname = refname;
SGSampleGroup::_smgr->add(this, refname);
- SGSampleGroup::_active = _smgr->is_working();
+ _avionics = _smgr->find("avionics", true);
+ _avionics->tie_to_listener();
}
SGPropertyNode *node = fgGetNode("/sim/sound", true);
string path_str = node->getStringValue("path");
- SGPath path( globals->get_fg_root() );
if (path_str.empty()) {
SG_LOG(SG_GENERAL, SG_ALERT, "No path in /sim/sound/path");
return;
}
-
- path.append(path_str.c_str());
+
+ SGPath path = globals->resolve_aircraft_path(path_str);
SG_LOG(SG_GENERAL, SG_INFO, "Reading sound " << node->getName()
<< " from " << path.str());
try {
sound->init(globals->get_props(), node->getChild(i), this,
- globals->get_fg_root());
+ _avionics, path.dir());
_sound.push_back(sound);
} catch ( sg_exception &e ) {
void
FGFX::reinit()
{
+ for ( unsigned int i = 0; i < _sound.size(); i++ ) {
+ delete _sound[i];
+ }
_sound.clear();
init();
};
void
FGFX::update (double dt)
{
- // command sound manger
- bool new_pause = _pause->getBoolValue();
- if ( new_pause != last_pause ) {
- if ( new_pause ) {
- suspend();
- } else {
- resume();
- }
- last_pause = new_pause;
- }
+ bool active = _avionics_external->getBoolValue() ||
+ _internal->getBoolValue();
- double volume = _volume->getDoubleValue();
- if ( volume != last_volume ) {
- set_volume( volume );
- last_volume = volume;
- }
+ if ( active && _avionics_enabled->getBoolValue() )
+ _avionics->resume(); // no-op if already in resumed state
+ else
+ _avionics->suspend();
+ _avionics->set_volume( _avionics_volume->getFloatValue() );
+
+ if ( _enabled->getBoolValue() ) {
+ set_volume( _volume->getDoubleValue() );
+ resume();
- if ( !new_pause ) {
// update sound effects if not paused
for ( unsigned int i = 0; i < _sound.size(); i++ ) {
_sound[i]->update(dt);
}
- }
- SGSampleGroup::update(dt);
+ SGSampleGroup::update(dt);
+ }
+ else
+ suspend();
}
// end of fg_fx.cxx