-// fgfx.hxx -- Sound effect management class
+// fg_fx.hxx -- Sound effect management class
//
// Started by David Megginson, October 2001
// (Reuses some code from main.cxx, probably by Curtis Olson)
#ifndef __FGFX_HXX
#define __FGFX_HXX 1
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#include <simgear/compiler.h>
-#include <Main/fgfs.hxx>
-#include <Main/globals.hxx>
-
-#include "soundmgr.hxx"
+#include <simgear/structure/subsystem_mgr.hxx>
+class SGSound;
/**
* Generator for FlightGear sound effects.
* on current flight conditions. The sound manager must be initialized
* before this object is.
*/
-class FGFX : public FGSubsystem
+class FGFX : public SGSubsystem
{
public:
- enum {
- MAX_ENGINES = 2, // TODO: increase later
- MAX_GEAR = 20,
- };
-
FGFX ();
virtual ~FGFX ();
virtual void init ();
+ virtual void reinit ();
virtual void bind ();
virtual void unbind ();
- virtual void update ();
+ virtual void update (double dt);
private:
- void set_playing (const char * soundName, bool state = true);
-
- double _old_flap_position;
- double _old_gear_position;
-
- bool _gear_on_ground[MAX_GEAR];
- float _wheel_spin[MAX_GEAR];
-
- // looped sounds
- FGSimpleSound * _engine[MAX_ENGINES];
- FGSimpleSound * _crank[MAX_ENGINES];
- FGSimpleSound * _wind;
- FGSimpleSound * _stall;
- FGSimpleSound * _rumble;
-
- // one-off sounds
- FGSimpleSound * _flaps;
- FGSimpleSound * _gear_up;
- FGSimpleSound * _gear_dn;
- FGSimpleSound * _squeal;
- FGSimpleSound * _click;
-
- // Cached property nodes.
- const SGPropertyNode * _engine_running_prop[MAX_ENGINES];
- const SGPropertyNode * _engine_cranking_prop[MAX_ENGINES];
- const SGPropertyNode * _stall_warning_prop;
- const SGPropertyNode * _vc_prop;
- const SGPropertyNode * _flaps_prop;
- const SGPropertyNode * _gear_prop;
+ vector<SGSound *> _sound;
};
#endif
-// end of fgfx.hxx
+// end of fg_fx.hxx