-// fgfx.hxx -- Sound effect management class
+// fg_fx.hxx -- Sound effect management class
//
// Started by David Megginson, October 2001
// (Reuses some code from main.cxx, probably by Curtis Olson)
//
-// Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
#ifndef __FGFX_HXX
#define __FGFX_HXX 1
-#ifdef HAVE_CONFIG_H
-# include <config.h>
-#endif
-
-#include <simgear/compiler.h>
-#include <Main/fgfs.hxx>
-#include <Main/globals.hxx>
-
-#include "soundmgr.hxx"
+#include <simgear/structure/subsystem_mgr.hxx>
+class SGXmlSound;
/**
* Generator for FlightGear sound effects.
* on current flight conditions. The sound manager must be initialized
* before this object is.
*/
-class FGFX : public FGSubsystem
+class FGFX : public SGSubsystem
{
public:
virtual ~FGFX ();
virtual void init ();
+ virtual void reinit ();
virtual void bind ();
virtual void unbind ();
- virtual void update ();
+ virtual void update (double dt);
private:
- void set_playing (const char * soundName, bool state = true);
-
- enum {
- MAX_GEAR = 20
- };
-
- double _old_flap_position;
-
- bool _gear_on_ground[MAX_GEAR];
-
- // looped sounds
- FGSimpleSound * _engine;
- FGSimpleSound * _crank;
- FGSimpleSound * _wind;
- FGSimpleSound * _stall;
- FGSimpleSound * _rumble;
+ vector<SGXmlSound *> _sound;
- // one-off sounds
- FGSimpleSound * _flaps;
- FGSimpleSound * _squeal;
- FGSimpleSound * _click;
+ bool last_pause;
+ double last_volume;
- // Cached property nodes.
- const SGPropertyNode * _engine_running_prop;
- const SGPropertyNode * _engine_cranking_prop;
- const SGPropertyNode * _stall_warning_prop;
- const SGPropertyNode * _flaps_prop;
+ SGPropertyNode *_pause;
+ SGPropertyNode *_volume;
};
#endif
-// end of fgfx.hxx
+// end of fg_fx.hxx