#include <simgear/compiler.h>
-#include <queue>
#include <vector>
#include <simgear/structure/subsystem_mgr.hxx>
-#include <simgear/math/SGMath.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/sound/sample_group.hxx>
class SGXmlSound;
-class SGSoundSample;
-class SGSoundMgr;
/**
* Generator for FlightGear sound effects.
*
- * This module uses FGSoundMgr to generate sound effects based
- * on current flight conditions. The sound manager must be initialized
+ * This module uses a FGSampleGroup class to generate sound effects based
+ * on current flight conditions. The sound manager must be initialized
* before this object is.
*
- * Note: this module supports two separate sound mechanisms concurrently.
- *
- * 1. This module will load and play a set of sound effects defined in an
+ * This module will load and play a set of sound effects defined in an
* xml file and tie them to various property states.
- * 2. This modules also maintains a queue of 'message' audio files. These
- * are played sequentially with no overlap until the queue is finished.
- * This second mechanims is useful for things like tutorial messages or
- * background atc chatter.
*/
-class FGFX : public SGSubsystem
+class FGFX : public SGSampleGroup
{
public:
- FGFX ();
+ FGFX ( SGSoundMgr *smgr, const string &refname, SGPropertyNode *props = 0 );
virtual ~FGFX ();
virtual void init ();
virtual void reinit ();
- virtual void bind ();
- virtual void unbind ();
virtual void update (double dt);
- /**
- * add a sound sample to the message queue which is played sequentially
- * in order.
- */
- void play_message( SGSoundSample *_sample );
- void play_message( const std::string& path, const std::string& fname, double volume );
-
private:
- void update_pos_and_orientation(SGSoundMgr *smgr, double dt);
- SGVec3d last_visitor_pos;
- SGVec3d last_model_pos;
-
+ bool _is_aimodel;
+ SGSharedPtr<SGSampleGroup> _avionics;
std::vector<SGXmlSound *> _sound;
- std::queue<SGSoundSample *> _samplequeue;
-
- bool last_pause;
- double last_volume;
- SGPropertyNode_ptr _pause;
+ SGPropertyNode_ptr _props;
+ SGPropertyNode_ptr _enabled;
SGPropertyNode_ptr _volume;
+ SGPropertyNode_ptr _avionics_enabled;
+ SGPropertyNode_ptr _avionics_volume;
+ SGPropertyNode_ptr _avionics_ext;
+ SGPropertyNode_ptr _internal;
};