public:
- FGFX ( SGSoundMgr *smgr, const string &refname, SGPropertyNode *props = 0 );
+ FGFX ( const std::string &refname, SGPropertyNode *props = 0 );
virtual ~FGFX ();
virtual void init ();
private:
+ bool _is_aimodel;
SGSharedPtr<SGSampleGroup> _avionics;
std::vector<SGXmlSound *> _sound;