//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef __FGFX_HXX
#define __FGFX_HXX 1
+#include <simgear/compiler.h>
+
+#include <vector>
+
#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/sound/sample_group.hxx>
class SGXmlSound;
/**
* Generator for FlightGear sound effects.
*
- * This module uses FGSoundMgr to generate sound effects based
- * on current flight conditions. The sound manager must be initialized
+ * This module uses a FGSampleGroup class to generate sound effects based
+ * on current flight conditions. The sound manager must be initialized
* before this object is.
+ *
+ * This module will load and play a set of sound effects defined in an
+ * xml file and tie them to various property states.
*/
-class FGFX : public SGSubsystem
+class FGFX : public SGSampleGroup
{
public:
- FGFX ();
- virtual ~FGFX ();
+ FGFX ( SGSoundMgr *smgr, const string &refname );
+ virtual ~FGFX ();
- virtual void init ();
- virtual void reinit ();
- virtual void bind ();
- virtual void unbind ();
- virtual void update (double dt);
+ virtual void init ();
+ virtual void reinit ();
+ virtual void update (double dt);
private:
- vector<SGXmlSound *> _sound;
-
- bool last_pause;
- double last_volume;
-
- SGPropertyNode *_pause;
- SGPropertyNode *_volume;
+ SGSharedPtr<SGSampleGroup> _avionics;
+ std::vector<SGXmlSound *> _sound;
+ SGPropertyNode_ptr _enabled;
+ SGPropertyNode_ptr _volume;
+ SGPropertyNode_ptr _avionics_enabled;
+ SGPropertyNode_ptr _avionics_volume;
+ SGPropertyNode_ptr _avionics_external;
+ SGPropertyNode_ptr _internal;
};