private:
+ void update_pos_and_orientation(SGSoundMgr *smgr, double dt);
+ sgdVec3 last_visitor_pos;
+ sgdVec3 last_model_pos;
+
vector<SGXmlSound *> _sound;
queue<SGSoundSample *> _samplequeue;
SGPropertyNode_ptr _pause;
SGPropertyNode_ptr _volume;
-
};