typedef struct {
SGPropertyNode * prop;
double (*fn)(double);
+ double *intern;
double factor;
double offset;
double min;
FGSoundMgr * _mgr;
FGSimpleSound * _sample;
- FGCondition * _condition;
+ FGCondition * _condition;
SGPropertyNode * _property;
- double _prev_value;
bool _active;
string _name;
int _mode;
+ double _prev_value;
+ double _dt_play;
+ double _dt_stop;
vector<_snd_prop> _volume;
vector<_snd_prop> _pitch;