// 4. create the simple sound and return
SGSoundSample *sample = new SGSoundSample( buffer, length,
- BYTES_PER_SECOND );
+ BYTES_PER_SECOND,
+ false );
+
+ // clean up the buffer
+ delete [] buffer;
+
sample->set_reference_dist( 10.0 );
sample->set_max_dist( 20.0 );