#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/sound/sample_openal.hxx>
-FGSampleQueue::FGSampleQueue ( SGSoundMgr *smgr, const string &refname ) :
+FGSampleQueue::FGSampleQueue ( SGSoundMgr *smgr, const std::string &refname ) :
last_enabled( true ),
last_volume( 0.0 ),
_enabled( fgGetNode("/sim/sound/chatter/enabled", true) ),
}
// process message queue
- const string msgid = "Sequential Audio Message";
+ const std::string msgid = "Sequential Audio Message";
bool now_playing = false;
if ( exists( msgid ) ) {
now_playing = is_playing( msgid );