FGSampleQueue::~FGSampleQueue ()
{
- while ( _messages.size() > 0 ) {
- delete _messages.front();
- _messages.pop();
- }
}
if ( !now_playing ) {
// message queue idle, add next sound if we have one
- if ( _messages.size() > 0 ) {
+ if ( ! _messages.empty() ) {
SGSampleGroup::add( _messages.front(), msgid );
_messages.pop();
play_once( msgid );