#include <queue>
#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/props/props.hxx>
#include <simgear/sound/sample_group.hxx>
class SGSoundSample;
*
* This modules maintains a queue of 'message' audio files. These
* are played sequentially with no overlap until the queue is finished.
- * This second mechanims is useful for things like tutorial messages or
- * background atc chatter.
+ * This second mechanisms is useful for things like tutorial messages or
+ * background ATC chatter.
*/
class FGSampleQueue : public SGSampleGroup
{
virtual void update (double dt);
- inline void add (SGSoundSample *msg) { _messages.push(msg); }
+ inline void add (SGSharedPtr<SGSoundSample> msg) { _messages.push(msg); }
private:
- std::queue<SGSoundSample *> _messages;
+ std::queue< SGSharedPtr<SGSoundSample> > _messages;
- bool last_pause;
+ bool last_enabled;
double last_volume;
- SGPropertyNode_ptr _pause;
+ SGPropertyNode_ptr _enabled;
SGPropertyNode_ptr _volume;
};