last.stamp();
safety = FG_MAX_SOUND_SAFETY;
- audio_mixer -> setMasterVolume ( 80 ) ; /* 80% of max volume. */
+ // audio_mixer -> setMasterVolume ( 80 ) ; /* 80% of max volume. */
audio_sched -> setSafetyMargin ( FG_SOUND_SAFETY_MULT * safety ) ;
sound_map_iterator current = sounds.begin();