#include <simgear/debug/logstream.hxx>
-#include <simgear/misc/fgpath.hxx>
+#include <simgear/misc/sg_path.hxx>
#include <Main/globals.hxx>
// constructor
FGSimpleSound::FGSimpleSound( string file ) {
- FGPath slfile( globals->get_fg_root() );
+ SGPath slfile( globals->get_fg_root() );
slfile.append( file );
sample = new slSample ( (char *)slfile.c_str() );
pitch_envelope = new slEnvelope( 1, SL_SAMPLE_ONE_SHOT );
audio_sched = new slScheduler( 8000 );
audio_mixer = new smMixer;
- FG_LOG( FG_GENERAL, FG_INFO,
+ SG_LOG( SG_GENERAL, SG_INFO,
"Rate = " << audio_sched->getRate()
<< " Bps = " << audio_sched->getBps()
<< " Stereo = " << audio_sched->getStereo() );
// tell the scheduler to play the indexed sample once
-bool FGSoundMgr::FGSoundMgr::play_once( const string& refname ) {
+bool FGSoundMgr::play_once( const string& refname ) {
sound_map_iterator it = sounds.find( refname );
if ( it != sounds.end() ) {
FGSimpleSound *sample = it->second;