/**
* Run the audio scheduler.
*/
- void update();
+ void update(int dt);
// is audio working?
- inline bool is_working() const { return !audio_sched->not_working(); }
+ inline bool is_working() const { return !audio_sched->notWorking(); }
// add a sound effect, return true if successful
bool add( FGSimpleSound *sound, const string& refname );