//
// Written by Curtis Olson, started September 2002.
//
-// Copyright (C) 2002 Curtis L. Olson - curt@flightgear.org
+// Copyright (C) 2002 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
# include <config.h>
#endif
-#include STL_STRING
+#include <string>
#include <vector>
-SG_USING_STD(string);
-SG_USING_STD(vector);
+using std::string;
+using std::vector;
-#include <simgear/misc/props.hxx>
-#include <Main/fgfs.hxx>
+#include <simgear/props/props.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
// Forward declaration
class FGElectricalSystem;
-#define FG_UNKNOWN -1
-#define FG_SUPPLIER 0
-#define FG_BUS 1
-#define FG_OUTPUT 2
-#define FG_CONNECTOR 3
-
// Base class for other electrical components
class FGElectricalComponent {
+public:
+
+enum FGElectricalComponentType {
+ FG_UNKNOWN,
+ FG_SUPPLIER,
+ FG_BUS,
+ FG_OUTPUT,
+ FG_CONNECTOR
+};
+
protected:
typedef vector<FGElectricalComponent *> comp_list;
int kind;
string name;
- double value;
+ float volts;
+ float load_amps; // sum of current draw (load) due to
+ // this node and all it's children
+ float available_amps; // available current (after the load
+ // is subtracted)
comp_list inputs;
comp_list outputs;
FGElectricalComponent();
virtual ~FGElectricalComponent() {}
- inline string get_name() { return name; }
+ inline const string& get_name() { return name; }
inline int get_kind() const { return kind; }
- inline double get_value() const { return value; }
- inline void set_value( double val ) { value = val; }
+
+ inline float get_volts() const { return volts; }
+ inline void set_volts( float val ) { volts = val; }
+
+ inline float get_load_amps() const { return load_amps; }
+ inline void set_load_amps( float val ) { load_amps = val; }
+
+ inline float get_available_amps() const { return available_amps; }
+ inline void set_available_amps( float val ) { available_amps = val; }
inline int get_num_inputs() const { return outputs.size(); }
inline FGElectricalComponent *get_input( const int i ) {
}
inline int get_num_props() const { return props.size(); }
- inline string get_prop( const int i ) {
+ inline const string& get_prop( const int i ) {
return props[i];
}
inline void add_prop( const string &s ) {
// Electrical supplier
class FGElectricalSupplier : public FGElectricalComponent {
- SGPropertyNode_ptr _rpm_node;
+public:
enum FGSupplierType {
- FG_BATTERY = 0,
- FG_ALTERNATOR = 1,
- FG_EXTERNAL = 2
+ FG_BATTERY,
+ FG_ALTERNATOR,
+ FG_EXTERNAL,
+ FG_UNKNOWN
};
- int model;
- double volts;
- double amps;
+private:
+
+ SGPropertyNode_ptr _rpm_node;
+
+ FGSupplierType model; // store supplier type
+ float ideal_volts; // ideal volts
+
+ // alternator fields
+ string rpm_src; // property name of alternator power source
+ float rpm_threshold; // minimal rpm to generate full power
+
+ // alt & ext supplier fields
+ float ideal_amps; // total amps produced (above rpm threshold).
+
+ // battery fields
+ float amp_hours; // fully charged battery capacity
+ float percent_remaining; // percent of charge remaining
+ float charge_amps; // maximum charge load battery can draw
public:
FGElectricalSupplier ( SGPropertyNode *node );
~FGElectricalSupplier () {}
- double get_output();
+ inline FGSupplierType get_model() const { return model; }
+ float apply_load( float amps, float dt );
+ float get_output_volts();
+ float get_output_amps();
+ float get_charge_amps() const { return charge_amps; }
};
};
+// Model an electrical switch. If the rating_amps > 0 then this
+// becomes a circuit breaker type switch that can trip
+class FGElectricalSwitch {
+
+private:
+
+ SGPropertyNode_ptr switch_node;
+ float rating_amps;
+ bool circuit_breaker;
+
+public:
+
+ FGElectricalSwitch( SGPropertyNode *node );
+
+ ~FGElectricalSwitch() { };
+
+ inline bool get_state() const { return switch_node->getBoolValue(); }
+ void set_state( bool val ) { switch_node->setBoolValue( val ); }
+};
+
+
// Connects multiple sources to multiple destinations with optional
// switches/fuses/circuit breakers inline
class FGElectricalConnector : public FGElectricalComponent {
comp_list inputs;
comp_list outputs;
- typedef vector<SGPropertyNode *> switch_list;
+ typedef vector< FGElectricalSwitch> switch_list;
switch_list switches;
public:
FGElectricalConnector ( SGPropertyNode *node, FGElectricalSystem *es );
~FGElectricalConnector () {}
- void add_switch( SGPropertyNode *node ) {
- switches.push_back( node );
+ void add_switch( FGElectricalSwitch s ) {
+ switches.push_back( s );
}
+ // set all switches to the specified state
+ void set_switches( bool state );
+
bool get_state();
};
/**
- * Model an electrical system. This is a simple system with the
- * alternator hardwired to engine[0]/rpm
- *
- * Input properties:
- *
- * /engines/engine[0]/rpm
- *
- * Output properties:
- *
+ * Model an electrical system. This is a fairly simplistic system
*
*/
-class FGElectricalSystem : public FGSubsystem
+class FGElectricalSystem : public SGSubsystem
{
public:
- FGElectricalSystem ();
+ FGElectricalSystem ( SGPropertyNode *node );
virtual ~FGElectricalSystem ();
virtual void init ();
virtual void unbind ();
virtual void update (double dt);
- bool build ();
- void propogate( FGElectricalComponent *node, double val, string s = "" );
+ bool build (SGPropertyNode* config_props);
+ float propagate( FGElectricalComponent *node, double dt,
+ float input_volts, float input_amps,
+ string s = "" );
FGElectricalComponent *find ( const string &name );
protected:
private:
- SGPropertyNode *config_props;
+ string name;
+ int num;
+ string path;
bool enabled;
comp_list buses;
comp_list outputs;
comp_list connectors;
+
+ SGPropertyNode_ptr _volts_out;
+ SGPropertyNode_ptr _amps_out;
};