bool _lastClockFreeze;
bool _adjustWarpOnUnfreeze;
- SGPropertyNode_ptr _longitudeDeg;
- SGPropertyNode_ptr _latitudeDeg;
-
// frame-rate / worst-case latency / update-rate counters
SGPropertyNode_ptr _frameRate;
SGPropertyNode_ptr _frameRateWorst;
double _frameLatencyMax;
int _frameCount;
- SGPropObjBool _sceneryLoaded,
- _sceneryLoadOverride;
+ SGPropObjBool _sceneryLoaded;
SGPropObjInt _modelHz;
SGPropObjDouble _timeDelta, _simTimeDelta;
};