ambient.append( "Lighting/ambient" );
SGPath diffuse = path;
diffuse.append( "Lighting/diffuse" );
+ SGPath specular = path;
+ specular.append( "Lighting/specular" );
SGPath sky = path;
sky.append( "Lighting/sky" );
// initialize diffuse table
diffuse_tbl = new SGInterpTable( diffuse.str() );
+ // initialize diffuse table
+ specular_tbl = new SGInterpTable( specular.str() );
+
// initialize sky table
sky_tbl = new SGInterpTable( sky.str() );
}
// if the 4th field is 0.0, this specifies a direction ...
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
// base sky color
- GLfloat base_sky_color[4] = {0.60, 0.60, 0.90, 1.0};
+ GLfloat base_sky_color[4] = { 0.60, 0.60, 0.90, 1.0 };
// base fog color
- GLfloat base_fog_color[4] = {0.90, 0.90, 1.00, 1.0};
- double deg, ambient, diffuse, sky_brightness;
+ GLfloat base_fog_color[4] = { 0.90, 0.90, 1.00, 1.0 };
+ double deg, ambient, diffuse, specular, sky_brightness;
f = current_aircraft.fdm_state;
ambient = ambient_tbl->interpolate( deg );
diffuse = diffuse_tbl->interpolate( deg );
+ specular = specular_tbl->interpolate( deg );
sky_brightness = sky_tbl->interpolate( deg );
SG_LOG( SG_EVENT, SG_INFO,
" ambient = " << ambient << " diffuse = " << diffuse
- << " sky = " << sky_brightness );
+ << " specular = " << specular << " sky = " << sky_brightness );
// sky_brightness = 0.15; // used to force a dark sky (when testing)
scene_diffuse[2] = white[2] * diffuse;
scene_diffuse[3] = 1.0;
+ scene_specular[0] = white[0] * specular;
+ scene_specular[1] = white[1] * specular;
+ scene_specular[2] = white[2] * specular;
+ scene_specular[3] = 1.0;
+
// set sky color
sky_color[0] = base_sky_color[0] * sky_brightness;
sky_color[1] = base_sky_color[1] * sky_brightness;
SG_LOG( SG_EVENT, SG_ALERT, "Psi rotation bad = " << f->get_Psi() );
exit(-1);
}
- if ( globals->get_current_view()->get_view_offset() < -2.0 * SGD_2PI ||
- globals->get_current_view()->get_view_offset() > 2.0 * SGD_2PI ) {
+ if ( globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS < -2.0 * SGD_2PI ||
+ globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS > 2.0 * SGD_2PI ) {
SG_LOG( SG_EVENT, SG_ALERT, "current view()->view offset bad = "
- << globals->get_current_view()->get_view_offset() );
+ << globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS );
exit(-1);
}
// first determine the difference between our view angle and local
// direction to the sun
rotation = -(sun_rotation + SGD_PI)
- - (f->get_Psi() - globals->get_current_view()->get_view_offset());
- if ( globals->get_current_view()->get_reverse_view_offset() ) {
- rotation += SGD_PI;
- }
+ - (f->get_Psi() - globals->get_current_view()->getHeadingOffset_deg() * SGD_DEGREES_TO_RADIANS);
while ( rotation < 0 ) {
rotation += SGD_2PI;
}
}
+
+