]> git.mxchange.org Git - flightgear.git/blobdiff - src/Time/light.cxx
Don't restore initial screen geometry because there is nothing in fg_os* to resize...
[flightgear.git] / src / Time / light.cxx
index a0605f7d1016fc258bbfb0bab928c6c7a040aaf6..1bcc7ef8df84ea3d6ce4181b52a42e6d5bc62d5d 100644 (file)
@@ -17,7 +17,7 @@
 //
 // You should have received a copy of the GNU General Public License
 // along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 //
 // $Id$
 
@@ -44,9 +44,6 @@
 #  include <math.h>
 #endif
 
-#include <string>
-SG_USING_STD(string);
-
 #include <simgear/constants.h>
 #include <simgear/debug/logstream.hxx>
 #include <simgear/math/interpolater.hxx>
@@ -62,7 +59,7 @@ SG_USING_STD(string);
 #include <Main/viewer.hxx>
 
 #include "light.hxx"
-#include "sunpos.hxx"
+#include "tmp.hxx"
 
 
 // Constructor
@@ -135,11 +132,29 @@ void FGLight::reinit () {
 void FGLight::bind () {
     SGPropertyNode *prop = globals->get_props();
     prop->tie("/sim/time/sun-angle-rad",SGRawValuePointer<double>(&_sun_angle));
+    prop->tie("/rendering/scene/ambient/red",SGRawValuePointer<float>(&_scene_ambient[0]));
+    prop->tie("/rendering/scene/ambient/green",SGRawValuePointer<float>(&_scene_ambient[1]));
+    prop->tie("/rendering/scene/ambient/blue",SGRawValuePointer<float>(&_scene_ambient[2]));
+    prop->tie("/rendering/scene/diffuse/red",SGRawValuePointer<float>(&_scene_diffuse[0]));
+    prop->tie("/rendering/scene/diffuse/green",SGRawValuePointer<float>(&_scene_diffuse[1]));
+    prop->tie("/rendering/scene/diffuse/blue",SGRawValuePointer<float>(&_scene_diffuse[2]));
+    prop->tie("/rendering/scene/specular/red",SGRawValuePointer<float>(&_scene_specular[0]));
+    prop->tie("/rendering/scene/specular/green",SGRawValuePointer<float>(&_scene_specular[1]));
+    prop->tie("/rendering/scene/specular/blue",SGRawValuePointer<float>(&_scene_specular[2]));
 }
 
 void FGLight::unbind () {
     SGPropertyNode *prop = globals->get_props();
     prop->untie("/sim/time/sun-angle-rad");
+    prop->untie("/rendering/scene/ambient/red");
+    prop->untie("/rendering/scene/ambient/green");
+    prop->untie("/rendering/scene/ambient/blue");
+    prop->untie("/rendering/scene/diffuse/red");
+    prop->untie("/rendering/scene/diffuse/green");
+    prop->untie("/rendering/scene/diffuse/blue");
+    prop->untie("/rendering/scene/specular/red");
+    prop->untie("/rendering/scene/specular/green");
+    prop->untie("/rendering/scene/specular/blue");
 }