// base fog color
float *sun_color = thesky->get_sun_color();
- base_fog_color[0] *= (0.75 + sun_color[0]/4);
- base_fog_color[1] *= (0.5 + sun_color[1]/2);
- base_fog_color[2] *= sun_color[2];
+
+ base_fog_color[0] *= (1.25 - sun_color[0]/4.0); // 100% red
+ base_fog_color[1] *= (0.48 + sun_color[1]/1.923); // 40% green
+ base_fog_color[2] *= sun_color[2]; // 0% blue
deg = sun_angle * SGD_RADIANS_TO_DEGREES;