// Constructor
FGLight::FGLight ()
- : _prev_sun_angle(-9999.0),
+ : _ambient_tbl( NULL ),
+ _diffuse_tbl( NULL ),
+ _specular_tbl( NULL ),
+ _sky_tbl( NULL ),
+ _prev_sun_angle(-9999.0),
+ _sun_rotation( 0.0 ),
_dt_total( 0.0 )
{
}
// Destructor
FGLight::~FGLight ()
{
+ delete _ambient_tbl;
+ delete _diffuse_tbl;
+ delete _specular_tbl;
+ delete _sky_tbl;
}
_prev_sun_angle = -9999.0;
_dt_total = 0;
+ delete _ambient_tbl;
+ delete _diffuse_tbl;
+ delete _specular_tbl;
+ delete _sky_tbl;
+
+ init();
+
fgUpdateSunPos();
fgUpdateMoonPos();
}
void FGLight::bind () {
+ SGPropertyNode *prop = globals->get_props();
+ prop->tie("/sim/time/sun-angle-rad",SGRawValuePointer<double>(&_sun_angle));
}
void FGLight::unbind () {
+ SGPropertyNode *prop = globals->get_props();
+ prop->untie("/sim/time/sun-angle-rad");
}
// update lighting parameters based on current sun position
void FGLight::update( double dt ) {
- update_adj_fog_color();
-
_dt_total += dt;
- if (_dt_total > 0.5) {
+ if (_dt_total >= 0.5) {
_dt_total -= 0.5;
fgUpdateSunPos();
fgUpdateMoonPos();
}
+ update_adj_fog_color();
+
if (_prev_sun_angle != _sun_angle) {
+ _prev_sun_angle = _sun_angle;
update_sky_color();
- _prev_sun_angle = _sun_angle;
}
}
void FGLight::update_sky_color () {
// if the 4th field is 0.0, this specifies a direction ...
- const GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
- const GLfloat base_sky_color[4] = { 0.39, 0.50, 0.74, 1.0 };
+ // const GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
+ const GLfloat base_sky_color[4] = { 0.31, 0.43, 0.69, 1.0 };
const GLfloat base_fog_color[4] = { 0.84, 0.87, 1.0, 1.0 };
SG_LOG( SG_EVENT, SG_INFO, "Updating light parameters." );
// Do some sanity checking ...
if ( _sun_rotation < -2.0 * SGD_2PI || _sun_rotation > 2.0 * SGD_2PI ) {
SG_LOG( SG_EVENT, SG_ALERT, "Sun rotation bad = " << _sun_rotation );
- exit(-1);
+ return;
}
if ( heading < -2.0 * SGD_2PI || heading > 2.0 * SGD_2PI ) {
SG_LOG( SG_EVENT, SG_ALERT, "Heading rotation bad = " << heading );
- exit(-1);
+ return;
}
if ( heading_offset < -2.0 * SGD_2PI || heading_offset > 2.0 * SGD_2PI ) {
SG_LOG( SG_EVENT, SG_ALERT, "Heading offset bad = " << heading_offset );
- exit(-1);
+ return;
}
double rotation;
float avf = 0.87 - (45000 - av) / 83333.33;
float sif = 0.5 - cos(_sun_angle*2)/2;
+ if (sif < 1e-4)
+ sif = 1e-4;
+
float rf1 = fabs((rotation - SGD_PI) / SGD_PI); // 0.0 .. 1.0
float rf2 = avf * pow(rf1 * rf1, 1/sif);
float rf3 = 0.94 - rf2;