prop->tie("/rendering/scene/overcast",SGRawValuePointer<float>(&_overcast));
_sunAngleRad = prop->getNode("/sim/time/sun-angle-rad", true);
-
+ _sunAngleRad->setDoubleValue(_sun_angle);
+
// Read Only
prop->tie("/rendering/scene/ambient/red",SGRawValuePointer<float>(&_scene_ambient[0]));
prop->tie("/rendering/scene/ambient/green",SGRawValuePointer<float>(&_scene_ambient[1]));