SGVec4f _scene_chrome;
// clear sky, fog and cloud color
+ SGVec4f _sun_color;
SGVec4f _sky_color;
SGVec4f _fog_color;
SGVec4f _cloud_color;
SGVec4f _adj_sky_color;
// input parameters affected by the weather system
- float _humidity;
float _saturation;
float _scattering;
+ float _overcast;
double _dt_total;
// properties for chrome light; not a tie because I want to fire
// property listeners when the values change.
SGPropertyNode_ptr _chromeProps[4];
+
+ SGPropertyNode_ptr _sunAngleRad;
public:
FGLight ();