// clear sky and fog color adjusted for sunset effects
SGVec4f _adj_fog_color;
SGVec4f _adj_sky_color;
+
+ // input parameters affected by the weather system
float _saturation;
+ float _scattering;
+ float _overcast;
double _dt_total;
// properties for chrome light; not a tie because I want to fire
// property listeners when the values change.
SGPropertyNode_ptr _chromeProps[4];
+
+ SGPropertyNode_ptr _sunAngleRad;
public:
FGLight ();