int AIManagerRef;
//int score;
bool firstRun;
-
+ double courseToDest;
public:
const string& getRegistration () { return registration;};
const string& getFlightRules () { return (*flights.begin())->getFlightRules (); };
bool getHeavy () { return heavy; };
+ double getCourse () { return courseToDest; };
FGScheduledFlight*findAvailableFlight (const string ¤tDestination, const string &req);
// used to sort in decending order of score: I've probably found a better way to
// decending order sorting, but still need to test that.