void setrunCount(unsigned int count) { runCount = count; };
void setHits (unsigned int count) { hits = count; };
- void setScore () { score = runCount ? ((double) hits / (double) runCount) : 0; };
+ void setScore ();
double getScore () { return score; };
FGScheduledFlight*findAvailableFlight (const string ¤tDestination, const string &req);
// used to sort in decending order of score: I've probably found a better way to