#include <simgear/structure/OSGVersion.hxx>
#include <simgear/scene/material/EffectCullVisitor.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
-#include <simgear/scene/tgdb/userdata.hxx>
#include <algorithm>
#include <cstring>
#include <osgViewer/Renderer>
namespace flightgear {
-const char* MAIN_CAMERA = "MAIN_CAMERA";
-const char* FAR_CAMERA = "FAR_CAMERA";
-const char* GEOMETRY_CAMERA = "GEOMETRY_CAMERA";
-const char* SHADOW_CAMERA = "SHADOW_CAMERA";
-const char* LIGHTING_CAMERA = "LIGHTING_CAMERA";
-const char* DISPLAY_CAMERA = "DISPLAY_CAMERA";
+const char* MAIN_CAMERA = "main";
+const char* FAR_CAMERA = "far";
+const char* GEOMETRY_CAMERA = "geometry";
+const char* SHADOW_CAMERA = "shadow";
+const char* LIGHTING_CAMERA = "lighting";
+const char* DISPLAY_CAMERA = "display";
}
static osg::Matrix
for (CameraMap::iterator ii = cameras.begin(); ii != cameras.end(); ++ii ) {
float f = ii->second.scaleFactor;
if ( f == 0.0f ) continue;
- ii->second.camera->getViewport()->setViewport(x*f, y*f, width*f, height*f);
+
+ if (ii->second.camera->getRenderTargetImplementation() == osg::Camera::FRAME_BUFFER_OBJECT)
+ ii->second.camera->getViewport()->setViewport(0, 0, width*f, height*f);
+ else
+ ii->second.camera->getViewport()->setViewport(x*f, y*f, width*f, height*f);
}
for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii ) {
void CameraInfo::resized(double w, double h)
{
+ if (w == 1.0 && h == 1.0)
+ return;
+
bufferSize->set( osg::Vec2f( w, h ) );
for (RenderBufferMap::iterator ii = buffers.begin(); ii != buffers.end(); ++ii) {
void CameraInfo::setMatrices(osg::Camera* c)
{
view->set( c->getViewMatrix() );
- viewInverse->set( osg::Matrix::inverse( c->getViewMatrix() ) );
+ osg::Matrixd vi = c->getInverseViewMatrix();
+ viewInverse->set( vi );
projInverse->set( osg::Matrix::inverse( c->getProjectionMatrix() ) );
+ osg::Vec4d pos = osg::Vec4d(0., 0., 0., 1.) * vi;
+ worldPosCart->set( osg::Vec3f( pos.x(), pos.y(), pos.z() ) );
+ SGGeod pos2 = SGGeod::fromCart( SGVec3d( pos.x(), pos.y(), pos.z() ) );
+ worldPosGeod->set( osg::Vec3f( pos2.getLongitudeRad(), pos2.getLatitudeRad(), pos2.getElevationM() ) );
}
void CameraGroup::update(const osg::Vec3d& position,
camera->setInheritanceMask(CullSettings::ALL_VARIABLES
& ~(CullSettings::CULL_MASK
| CullSettings::CULLING_MODE
-#if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
| CullSettings::CLEAR_MASK
-#endif
));
osg::Matrix vOff;
camera->setInheritanceMask(CullSettings::ALL_VARIABLES
& ~(CullSettings::COMPUTE_NEAR_FAR_MODE
| CullSettings::CULLING_MODE
-#if defined(HAVE_CULLSETTINGS_CLEAR_MASK)
| CullSettings::CLEAR_MASK
-#endif
));
camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
camera->setCullingMode(osg::CullSettings::NO_CULLING);
CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
SGPropertyNode* gnode)
{
- sgUserDataInit( globals->get_props() );
-
CameraGroup* cgroup = new CameraGroup(viewer);
for (int i = 0; i < gnode->nChildren(); ++i) {
SGPropertyNode* pNode = gnode->getChild(i);
camera = info->getCamera( GEOMETRY_CAMERA );
if (camera == 0) continue;
camera->setCullMask( nm & ~simgear::MODELLIGHT_BIT );
+
+ camera = info->getCamera( LIGHTING_CAMERA );
+ if (camera == 0) continue;
+ osg::Switch* sw = camera->getChild(0)->asSwitch();
+ for (unsigned int i = 0; i < sw->getNumChildren(); ++i) {
+ osg::Camera* lc = dynamic_cast<osg::Camera*>(sw->getChild(i));
+ if (lc == 0) continue;
+ string name = lc->getName();
+ if (name == "LightCamera") {
+ lc->setCullMask( (nm & simgear::LIGHTS_BITS) | (lc->getCullMask() & ~simgear::LIGHTS_BITS) );
+ }
+ }
}
}
}