Vec3d(start.x(), start.y(), start.z()),
Vec3d(end.x(), end.y(), end.z()));
osgUtil::IntersectionVisitor iv(picker.get());
- iv.setTraversalMask( ~simgear::MODELLIGHT_BIT );
+ iv.setTraversalMask( simgear::PICK_BIT );
+
const_cast<Camera*>(camera)->accept(iv);
if (picker->containsIntersections()) {
intersections = picker->getIntersections();