bool resizable;
};
-enum CameraKind {
- MAIN_CAMERA,
- FAR_CAMERA,
- GEOMETRY_CAMERA,
- SHADOW_CAMERA,
- BLOOM_CAMERA_1,
- BLOOM_CAMERA_2,
- AO_CAMERA_1,
- AO_CAMERA_2,
- AO_CAMERA_3,
- LIGHTING_CAMERA,
- DISPLAY_CAMERA
-};
-typedef std::map<CameraKind,RenderStageInfo> CameraMap;
+extern const char* MAIN_CAMERA;
+extern const char* FAR_CAMERA;
+extern const char* GEOMETRY_CAMERA;
+extern const char* SHADOW_CAMERA;
+extern const char* LIGHTING_CAMERA;
+extern const char* DISPLAY_CAMERA;
+
+typedef std::map<std::string,RenderStageInfo> CameraMap;
/** A wrapper around osg::Camera that contains some extra information.
*/
/** the camera objects
*/
CameraMap cameras;
- void addCamera( CameraKind k, osg::Camera* c, int si = -1, bool fs = false ) { cameras[k].camera = c; cameras[k].slaveIndex = si; cameras[k].fullscreen = fs; }
- void addCamera( CameraKind k, osg::Camera* c, bool fs ) { cameras[k].camera = c; cameras[k].fullscreen = fs; }
- void addCamera( CameraKind k, osg::Camera* c, float s ) { cameras[k].camera = c; cameras[k].scaleFactor = s; }
- osg::Camera* getCamera(CameraKind k) const;
+ void addCamera( const std::string& k, osg::Camera* c, int si = -1, bool fs = false ) { cameras[k].camera = c; cameras[k].slaveIndex = si; cameras[k].fullscreen = fs; }
+ void addCamera( const std::string& k, osg::Camera* c, bool fs ) { cameras[k].camera = c; cameras[k].fullscreen = fs; }
+ void addCamera( const std::string& k, osg::Camera* c, float s ) { cameras[k].camera = c; cameras[k].scaleFactor = s; }
+ osg::Camera* getCamera(const std::string& k) const;
int getMainSlaveIndex() const;
- RenderStageInfo& getRenderStageInfo( CameraKind k ) { return cameras[k]; }
+ RenderStageInfo& getRenderStageInfo( const std::string& k ) { return cameras[k]; }
/** the buffer objects
*/