traits->screenNum = 0;
int bpp = fgGetInt("/sim/rendering/bits-per-pixel");
- bool alpha = fgGetBool("/sim/rendering/clouds3d-enable");
int cbits = (bpp <= 16) ? 5 : 8;
int zbits = (bpp <= 16) ? 16 : 24;
traits->red = traits->green = traits->blue = cbits;
traits->depth = zbits;
- if (alpha)
- traits->alpha = 8;
if (stencil)
traits->stencil = 8;
traitsSet |= setFromProperty(traits->screenNum, winNode, "screen");
const SGPropertyNode* fullscreenNode = winNode->getNode("fullscreen");
- const SGPropertyNode* ordNode = winNode->getNode("overrideRedirect");
+ const SGPropertyNode* orrNode = winNode->getNode("overrideRedirect");
if (fullscreenNode && fullscreenNode->getBoolValue()) {
// fullscreen mode
traits->width = width;
traits->height = height;
traits->supportsResize = false;
- bool overrideRedirect = ordNode && ordNode->getBoolValue();
+ bool overrideRedirect = orrNode && orrNode->getBoolValue();
traits->overrideRedirect = overrideRedirect;
traits->x = 0;
traits->y = 0;