traits->screenNum = 0;
int bpp = fgGetInt("/sim/rendering/bits-per-pixel");
- bool alpha = fgGetBool("/sim/rendering/clouds3d-enable");
int cbits = (bpp <= 16) ? 5 : 8;
int zbits = (bpp <= 16) ? 16 : 24;
traits->red = traits->green = traits->blue = cbits;
traits->depth = zbits;
- if (alpha)
- traits->alpha = 8;
if (stencil)
traits->stencil = 8;