#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/scene/tgdb/GroundLightManager.hxx>
#include <simgear/scene/tgdb/pt_lights.hxx>
+#include <simgear/scene/tgdb/userdata.hxx>
#include <simgear/structure/OSGUtils.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/sg_time.hxx>
static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
-static osg::ref_ptr<osg::Switch> panelSwitch;
-
-
-// update callback for the switch node controlling the 2D panel
-class FGPanelSwitchCallback : public osg::NodeCallback {
-public:
- virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
- {
- assert(dynamic_cast<osg::Switch*>(node));
- osg::Switch* sw = static_cast<osg::Switch*>(node);
-
- bool enabled = fgPanelVisible();
- sw->setValue(0, enabled);
- if (!enabled)
- return;
- traverse(node, nv);
- }
-};
-
#ifdef FG_JPEG_SERVER
static void updateRenderer()
{
void
FGRenderer::init( void )
{
+ sgUserDataInit( globals->get_props() );
+
_classicalRenderer = !fgGetBool("/sim/rendering/rembrandt/enabled", false);
_shadowMapSize = fgGetInt( "/sim/rendering/shadows/map-size", 4096 );
fgAddChangeListener( new ShadowMapSizeListener, "/sim/rendering/shadows/map-size" );
_useColorForDepth = fgGetBool( "/sim/rendering/rembrandt/use-color-for-depth", false );
_depthInColor->set( _useColorForDepth );
- _renderer = fgGetString("/sim/rendering/rembrandt/renderer", "");
- if (!_classicalRenderer && !_renderer.empty())
+ _renderer = fgGetString("/sim/rendering/rembrandt/renderer", "default-pipeline");
+ if (!_classicalRenderer)
_pipeline = makeRenderingPipeline(_renderer, 0);
_scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
_scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
cgroup->getViewer()->addSlave(camera, projection, view, useMasterSceneData);
installCullVisitor(camera);
int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
- info->addCamera( MAIN_CAMERA, camera, slaveIndex );
+ info->addCamera( MAIN_CAMERA, camera, slaveIndex );
camera->setRenderOrder(Camera::POST_RENDER, slaveIndex);
cgroup->addCamera(info);
return info;
class FGDeferredRenderingCameraCullCallback : public osg::NodeCallback {
public:
- FGDeferredRenderingCameraCullCallback( const std::string& k, CameraInfo* i ) : kind( k ), info( i ) {}
+ FGDeferredRenderingCameraCullCallback( const std::string& k, CameraInfo* i, bool nd = false ) : kind( k ), info( i ), needsDuDv(nd) {}
virtual void operator()( osg::Node *n, osg::NodeVisitor *nv) {
simgear::EffectCullVisitor* cv = dynamic_cast<simgear::EffectCullVisitor*>(nv);
osg::Camera* camera = static_cast<osg::Camera*>(n);
if ( !info->getRenderStageInfo(kind).fullscreen )
info->setMatrices( camera );
+ if (needsDuDv) {
+ osg::Matrix projInverse;
+ info->projInverse->get( projInverse );
+
+ osg::Vec4 p0 = osg::Vec4( -1.0, -1.0, 0.0, 1.0 ) * projInverse;
+ info->du->set( osg::Vec4( 1.0, -1.0, 0.0, 1.0 ) * projInverse - p0 );
+ info->dv->set( osg::Vec4( -1.0, 1.0, 0.0, 1.0 ) * projInverse - p0 );
+ }
+
cv->traverse( *camera );
if ( kind == GEOMETRY_CAMERA ) {
private:
std::string kind;
CameraInfo* info;
+ bool needsDuDv;
};
osg::Texture2D* buildDeferredBuffer(GLint internalFormat, GLenum sourceFormat, GLenum sourceType, GLenum wrapMode, bool shadowComparison = false)
return tex;
}
-void buildDefaultDeferredBuffers( CameraInfo* info, int shadowMapSize, bool useColorForDepth )
-{
- if (useColorForDepth) {
- info->addBuffer("real-depth", buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
- info->addBuffer("depth", buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
- }
- else {
- info->addBuffer("depth", buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER) );
- }
- info->addBuffer("normal", buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
- info->addBuffer("diffuse", buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
- info->addBuffer("spec-emis", buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
- info->addBuffer("lighting", buildDeferredBuffer( GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, osg::Texture::CLAMP_TO_BORDER) );
- info->addBuffer("shadow", buildDeferredBuffer( GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_FLOAT, osg::Texture::CLAMP_TO_BORDER, true), 0.0f );
- info->getBuffer("shadow")->setTextureSize(shadowMapSize,shadowMapSize);
-}
-
void attachBufferToCamera( CameraInfo* info, osg::Camera* camera, osg::Camera::BufferComponent c, const std::string& ck, const std::string& bk )
{
camera->attach( c, info->getBuffer(bk) );
info->getRenderStageInfo(ck).buffers.insert( std::make_pair( c, bk ) );
}
-osg::Camera* FGRenderer::buildDefaultDeferredGeometryCamera( CameraInfo* info, osg::GraphicsContext* gc )
-{
- std::vector<ref_ptr<FGRenderingPipeline::Attachment> > attachments;
- if (_useColorForDepth) {
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::DEPTH_BUFFER, "real-depth") );
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER3, "depth") );
- } else {
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::DEPTH_BUFFER, "depth") );
+void buildAttachments(CameraInfo* info, osg::Camera* camera, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments) {
+ BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
+ if (attachment->valid())
+ attachBufferToCamera( info, camera, attachment->component, name, attachment->buffer );
}
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER0, "normal") );
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER1, "diffuse") );
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER2, "spec-emis") );
- return buildDeferredGeometryCamera(info, gc, GEOMETRY_CAMERA, attachments);
}
osg::Camera* FGRenderer::buildDeferredGeometryCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
camera->setCullMask( ~simgear::MODELLIGHT_BIT );
camera->setName( "GeometryC" );
+ camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setGraphicsContext( gc );
camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
camera->setClearColor( osg::Vec4( 0., 0., 0., 0. ) );
camera->setClearDepth( 1.0 );
+ camera->setColorMask(true, true, true, true);
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
+ camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
camera->setViewport( new osg::Viewport );
- BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
- attachBufferToCamera( info, camera, attachment->component, name, attachment->buffer );
- }
+ buildAttachments(info, camera, name, attachments);
camera->setDrawBuffer(GL_FRONT);
camera->setReadBuffer(GL_FRONT);
cascadeCam->setName( oss.str() );
cascadeCam->setClearMask(0);
cascadeCam->setCullMask(~( simgear::MODELLIGHT_BIT /* | simgear::NO_SHADOW_BIT */ ) );
- cascadeCam->setCullingMode( cascadeCam->getCullingMode() & ~osg::CullSettings::SMALL_FEATURE_CULLING );
+ cascadeCam->setCullingMode( cascadeCam->getCullingMode() | osg::CullSettings::SMALL_FEATURE_CULLING );
cascadeCam->setAllowEventFocus(false);
cascadeCam->setReferenceFrame(osg::Transform::ABSOLUTE_RF_INHERIT_VIEWPOINT);
cascadeCam->setRenderOrder(osg::Camera::NESTED_RENDER);
return cascadeCam;
}
-osg::Camera* FGRenderer::buildDefaultDeferredShadowCamera( CameraInfo* info, osg::GraphicsContext* gc )
-{
- std::vector<ref_ptr<FGRenderingPipeline::Attachment> > attachments;
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::DEPTH_BUFFER, "shadow") );
- return buildDeferredShadowCamera(info, gc, SHADOW_CAMERA, attachments);
-}
-
osg::Camera* FGRenderer::buildDeferredShadowCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
{
osg::Camera* mainShadowCamera = new osg::Camera;
mainShadowCamera->setAllowEventFocus(false);
mainShadowCamera->setGraphicsContext(gc);
mainShadowCamera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
- BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
- attachBufferToCamera( info, mainShadowCamera, attachment->component, name, attachment->buffer );
- }
+ buildAttachments(info, mainShadowCamera, name, attachments);
mainShadowCamera->setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR);
mainShadowCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
mainShadowCamera->setProjectionMatrix(osg::Matrix::identity());
mainShadowCamera->setViewport( 0, 0, _shadowMapSize, _shadowMapSize );
mainShadowCamera->setDrawBuffer(GL_FRONT);
mainShadowCamera->setReadBuffer(GL_FRONT);
+ mainShadowCamera->setRenderOrder(Camera::NESTED_RENDER, 1);
osg::Switch* shadowSwitch = new osg::Switch;
mainShadowCamera->addChild( shadowSwitch );
_shadowNumber->set( (int)_numCascades );
}
-osg::Camera* FGRenderer::buildDefaultDeferredLightingCamera( CameraInfo* info, osg::GraphicsContext* gc )
-{
- std::vector<ref_ptr<FGRenderingPipeline::Attachment> > attachments;
- if (_useColorForDepth) {
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::DEPTH_BUFFER, "real-depth") );
- } else {
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::DEPTH_BUFFER, "depth") );
- }
- attachments.push_back(new FGRenderingPipeline::Attachment(osg::Camera::COLOR_BUFFER0, "lighting") );
- return buildDeferredLightingCamera( info, gc, LIGHTING_CAMERA, attachments );
-}
-
-osg::Camera* FGRenderer::buildDeferredLightingCamera( CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const std::vector<ref_ptr<FGRenderingPipeline::Attachment> > &attachments )
+osg::Camera*
+FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
{
osg::Camera* camera = new osg::Camera;
- info->addCamera(name, camera );
+ info->addCamera(stage->name, camera );
- camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
+ camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
camera->setAllowEventFocus(false);
camera->setGraphicsContext(gc);
camera->setViewport(new Viewport);
- camera->setName("LightingC");
+ camera->setName(stage->name+"C");
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
- camera->setRenderOrder(osg::Camera::POST_RENDER, 50);
+ camera->setRenderOrder(osg::Camera::NESTED_RENDER, stage->orderNum);
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
camera->setViewport( new osg::Viewport );
- BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, attachments) {
- attachBufferToCamera( info, camera, attachment->component, name, attachment->buffer );
- }
+ buildAttachments(info, camera, stage->name, stage->attachments);
camera->setDrawBuffer(GL_FRONT);
camera->setReadBuffer(GL_FRONT);
camera->setClearColor( osg::Vec4( 0., 0., 0., 1. ) );
osg::Group* lightingGroup = new osg::Group;
- osg::Camera* quadCam1 = new osg::Camera;
- quadCam1->setName( "QuadCamera1" );
- quadCam1->setClearMask(0);
- quadCam1->setAllowEventFocus(false);
- quadCam1->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
- quadCam1->setRenderOrder(osg::Camera::NESTED_RENDER);
- quadCam1->setViewMatrix(osg::Matrix::identity());
- quadCam1->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
- quadCam1->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
- ss = quadCam1->getOrCreateStateSet();
- ss->addUniform( _ambientFactor );
- ss->addUniform( info->projInverse );
- ss->addUniform( info->viewInverse );
- ss->addUniform( info->view );
- ss->addUniform( _sunDiffuse );
- ss->addUniform( _sunSpecular );
- ss->addUniform( _sunDirection );
- ss->addUniform( _planes );
- ss->addUniform( _shadowNumber );
- ss->addUniform( _shadowDistances );
-
- osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
- g->setUseDisplayList(false);
- simgear::EffectGeode* eg = new simgear::EffectGeode;
- simgear::Effect* effect = simgear::makeEffect("Effects/ambient", true);
- if (!effect) {
- SG_LOG(SG_VIEW, SG_ALERT, "Effects/ambient not found");
- return 0;
+ BOOST_FOREACH( osg::ref_ptr<FGRenderingPipeline::Pass> pass, stage->passes ) {
+ ref_ptr<Node> node = buildPass(info, pass);
+ if (node.valid())
+ lightingGroup->addChild(node);
}
- eg->setEffect( effect );
- g->setName( "AmbientQuad" );
- eg->setName("AmbientQuad");
- eg->setCullingActive(false);
- eg->addDrawable(g);
- quadCam1->addChild( eg );
- g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
- g->setUseDisplayList(false);
- g->setName( "SunlightQuad" );
- eg = new simgear::EffectGeode;
- effect = simgear::makeEffect("Effects/sunlight", true);
- if (!effect) {
- SG_LOG(SG_VIEW, SG_ALERT, "Effects/sunlight not found");
- return 0;
- }
- eg->setEffect( effect );
- eg->setName("SunlightQuad");
- eg->setCullingActive(false);
- eg->addDrawable(g);
- quadCam1->addChild( eg );
+ camera->addChild( lightingGroup );
- osg::Camera* lightCam = new osg::Camera;
- ss = lightCam->getOrCreateStateSet();
- ss->addUniform( _planes );
- ss->addUniform( info->bufferSize );
- lightCam->setName( "LightCamera" );
- lightCam->setClearMask(0);
- lightCam->setAllowEventFocus(false);
- lightCam->setReferenceFrame(osg::Transform::RELATIVE_RF);
- lightCam->setRenderOrder(osg::Camera::NESTED_RENDER,1);
- lightCam->setViewMatrix(osg::Matrix::identity());
- lightCam->setProjectionMatrix(osg::Matrix::identity());
- lightCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
- lightCam->setCullMask( simgear::MODELLIGHT_BIT );
- lightCam->setInheritanceMask( osg::CullSettings::ALL_VARIABLES & ~osg::CullSettings::CULL_MASK );
- lightCam->addChild( mDeferredRealRoot.get() );
+ return camera;
+}
+CameraInfo*
+FGRenderer::buildDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
+ const osg::Matrix& view,
+ const osg::Matrix& projection,
+ osg::GraphicsContext* gc)
+{
+ return buildCameraFromRenderingPipeline(_pipeline, cgroup, flags, camera, view, projection, gc);
+}
- osg::Camera* quadCam2 = new osg::Camera;
- quadCam2->setName( "QuadCamera1" );
- quadCam2->setClearMask(0);
- quadCam2->setAllowEventFocus(false);
- quadCam2->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
- quadCam2->setRenderOrder(osg::Camera::NESTED_RENDER,2);
- quadCam2->setViewMatrix(osg::Matrix::identity());
- quadCam2->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
- quadCam2->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
- ss = quadCam2->getOrCreateStateSet();
- ss->addUniform( _ambientFactor );
+osg::Camera*
+FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, const FGRenderingPipeline::Pass* pass )
+{
+ osg::Camera* camera = new osg::Camera;
+
+ camera->setClearMask( 0 );
+ camera->setAllowEventFocus(false);
+ camera->setName(pass->name+"C");
+ camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
+ camera->setRenderOrder(osg::Camera::NESTED_RENDER, pass->orderNum);
+ camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
+ camera->setViewMatrix(osg::Matrix::identity());
+ camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
+
+ osg::StateSet* ss = camera->getOrCreateStateSet();
+ ss->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
ss->addUniform( info->projInverse );
ss->addUniform( info->viewInverse );
ss->addUniform( info->view );
+ ss->addUniform( info->bufferSize );
+ ss->addUniform( info->worldPosCart );
+ ss->addUniform( info->worldPosGeod );
+ ss->addUniform( _ambientFactor );
ss->addUniform( _sunDiffuse );
ss->addUniform( _sunSpecular );
ss->addUniform( _sunDirection );
+ ss->addUniform( _planes );
+ ss->addUniform( _shadowNumber );
+ ss->addUniform( _shadowDistances );
ss->addUniform( _fogColor );
ss->addUniform( _fogDensity );
ss->addUniform( _planes );
- g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
+ osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
g->setUseDisplayList(false);
- g->setName( "FogQuad" );
- eg = new simgear::EffectGeode;
- effect = simgear::makeEffect("Effects/fog", true);
- if (!effect) {
- SG_LOG(SG_VIEW, SG_ALERT, "Effects/fog not found");
- return 0;
+ simgear::EffectGeode* eg = new simgear::EffectGeode;
+ simgear::Effect* effect = simgear::makeEffect(pass->effect, true);
+ if (effect) {
+ eg->setEffect( effect );
}
- eg->setEffect( effect );
- eg->setName("FogQuad");
+
+ eg->setName(pass->name+"Quad");
eg->setCullingActive(false);
eg->addDrawable(g);
- quadCam2->addChild( eg );
-
- lightingGroup->addChild( _sky->getPreRoot() );
- lightingGroup->addChild( _sky->getCloudRoot() );
- lightingGroup->addChild( quadCam1 );
- lightingGroup->addChild( lightCam );
- lightingGroup->addChild( quadCam2 );
-
- camera->addChild( lightingGroup );
+ camera->addChild(eg);
return camera;
}
-namespace flightgear {
-CameraInfo* buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
- const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
-}
-
-CameraInfo*
-FGRenderer::buildDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
- const osg::Matrix& view,
- const osg::Matrix& projection,
- osg::GraphicsContext* gc)
-{
- if (_renderer.empty() || !_pipeline.valid())
- return buildDefaultDeferredPipeline(cgroup, flags, camera, view, projection, gc);
- return buildCameraFromRenderingPipeline(_pipeline, cgroup, flags, camera, view, projection, gc);
-}
-
osg::Camera*
FGRenderer::buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage )
{
- osg::Camera* camera = new osg::Camera;
- camera->setCullCallback( new FGDeferredRenderingCameraCullCallback(stage->name, info) );
- camera->setAllowEventFocus(false);
+ osg::Camera* camera = buildDeferredFullscreenCamera(info, static_cast<const FGRenderingPipeline::Pass*>(stage));
+ info->addCamera(stage->name, camera, stage->scaleFactor, true);
+
+ camera->setCullCallback( new FGDeferredRenderingCameraCullCallback(stage->name, info, stage->needsDuDv) );
camera->setGraphicsContext(gc);
camera->setViewport(new Viewport);
- camera->setName(stage->name+"C");
- camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
- camera->setRenderOrder(osg::Camera::POST_RENDER, stage->orderNum);
camera->setRenderTargetImplementation( osg::Camera::FRAME_BUFFER_OBJECT );
- BOOST_FOREACH(ref_ptr<FGRenderingPipeline::Attachment> attachment, stage->attachments) {
- attachBufferToCamera( info, camera, attachment->component, stage->name, attachment->buffer );
- }
+ buildAttachments(info, camera, stage->name, stage->attachments);
camera->setDrawBuffer(GL_FRONT);
camera->setReadBuffer(GL_FRONT);
camera->setClearColor( osg::Vec4( 1., 1., 1., 1. ) );
camera->setProjectionMatrixAsOrtho2D(-1,1,-1,1);
osg::StateSet* ss = camera->getOrCreateStateSet();
- ss->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
-
- osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
- g->setUseDisplayList(false);
- simgear::EffectGeode* eg = new simgear::EffectGeode;
- simgear::Effect* effect = simgear::makeEffect(stage->effect, true);
- if (effect) {
- eg->setEffect( effect );
+ if (stage->needsDuDv) {
+ ss->addUniform( info->du );
+ ss->addUniform( info->dv );
}
- eg->setName(stage->name+"Quad");
- eg->setCullingActive(false);
- eg->addDrawable(g);
-
return camera;
}
ss->addUniform( _depthInColor );
}
-CameraInfo*
-FGRenderer::buildDefaultDeferredPipeline(CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
- const osg::Matrix& view,
- const osg::Matrix& projection,
- osg::GraphicsContext* gc)
+void
+FGRenderer::buildStage(CameraInfo* info,
+ FGRenderingPipeline::Stage* stage,
+ CameraGroup* cgroup,
+ osg::Camera* mainCamera,
+ const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc)
{
- CameraInfo* info = new CameraInfo(flags);
- buildDefaultDeferredBuffers(info, _shadowMapSize, _useColorForDepth);
-
- osg::Camera* geometryCamera = buildDefaultDeferredGeometryCamera( info, gc );
- cgroup->getViewer()->addSlave(geometryCamera, false);
- installCullVisitor(geometryCamera);
- int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
- info->getRenderStageInfo(GEOMETRY_CAMERA).slaveIndex = slaveIndex;
-
- Camera* shadowCamera = buildDefaultDeferredShadowCamera( info, gc );
- cgroup->getViewer()->addSlave(shadowCamera, false);
- installCullVisitor(shadowCamera);
- slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
- info->getRenderStageInfo(SHADOW_CAMERA).slaveIndex = slaveIndex;
-
- osg::Camera* lightingCamera = buildDefaultDeferredLightingCamera( info, gc );
- cgroup->getViewer()->addSlave(lightingCamera, false);
- installCullVisitor(lightingCamera);
- slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
- info->getRenderStageInfo(LIGHTING_CAMERA).slaveIndex = slaveIndex;
-
- buildDeferredDisplayCamera( camera, info, DISPLAY_CAMERA, gc );
-
- cgroup->getViewer()->addSlave(camera, false);
- installCullVisitor(camera);
- slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
- info->addCamera( DISPLAY_CAMERA, camera, slaveIndex, true );
- camera->setRenderOrder(Camera::POST_RENDER, 99+slaveIndex); //FIXME
- cgroup->addCamera(info);
- return info;
-}
+ if (!stage->valid())
+ return;
-void FGRenderer::buildStage(FGRenderingPipeline* rpipe, CameraInfo* info,
- FGRenderingPipeline::Stage* stage,
- CameraGroup* cgroup,
- osg::Camera* mainCamera,
- const osg::Matrix& view,
- const osg::Matrix& projection,
- osg::GraphicsContext* gc)
-{
ref_ptr<Camera> camera;
- if (stage->type == "geometry")
+ bool needOffsets = false;
+ if (stage->type == "geometry") {
camera = buildDeferredGeometryCamera(info, gc, stage->name, stage->attachments);
- else if (stage->type == "lighting")
- camera = buildDeferredLightingCamera(info, gc, stage->name, stage->attachments);
- else if (stage->type == "shadow")
+ needOffsets = true;
+ } else if (stage->type == "lighting") {
+ camera = buildDeferredLightingCamera(info, gc, stage);
+ needOffsets = true;
+ } else if (stage->type == "shadow")
camera = buildDeferredShadowCamera(info, gc, stage->name, stage->attachments);
else if (stage->type == "fullscreen")
camera = buildDeferredFullscreenCamera(info, gc, stage);
} else
throw sg_exception("Stage type is not supported");
- cgroup->getViewer()->addSlave(camera, false);
+ if (needOffsets)
+ cgroup->getViewer()->addSlave(camera, projection, view, false);
+ else
+ cgroup->getViewer()->addSlave(camera, false);
installCullVisitor(camera);
int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
if (stage->type == "display")
info->getRenderStageInfo(stage->name).slaveIndex = slaveIndex;
}
-void FGRenderer::buildBuffers(FGRenderingPipeline* rpipe, CameraInfo* info)
+osg::Node*
+FGRenderer::buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass)
+{
+ Group* group = new Group;
+ group->addChild( _sky->getPreRoot() );
+ group->addChild( _sky->getCloudRoot() );
+ return group;
+}
+
+osg::Node*
+FGRenderer::buildLightingLightsPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
+{
+ osg::Camera* lightCam = new osg::Camera;
+ StateSet* ss = lightCam->getOrCreateStateSet();
+ ss->addUniform( _planes );
+ ss->addUniform( info->bufferSize );
+ lightCam->setName( "LightCamera" );
+ lightCam->setClearMask(0);
+ lightCam->setAllowEventFocus(false);
+ lightCam->setReferenceFrame(osg::Transform::RELATIVE_RF);
+ lightCam->setRenderOrder(osg::Camera::NESTED_RENDER,pass->orderNum);
+ lightCam->setViewMatrix(osg::Matrix::identity());
+ lightCam->setProjectionMatrix(osg::Matrix::identity());
+ lightCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
+ lightCam->setCullMask( simgear::MODELLIGHT_BIT );
+ lightCam->setInheritanceMask( osg::CullSettings::ALL_VARIABLES & ~osg::CullSettings::CULL_MASK );
+ lightCam->addChild( mDeferredRealRoot.get() );
+
+ return lightCam;
+}
+
+osg::Node*
+FGRenderer::buildPass(CameraInfo* info, FGRenderingPipeline::Pass* pass)
+{
+ if (!pass->valid())
+ return 0;
+
+ ref_ptr<Node> node;
+ if (pass->type == "sky-clouds")
+ node = buildLightingSkyCloudsPass(pass);
+ else if (pass->type == "fullscreen")
+ node = buildDeferredFullscreenCamera(info, pass);
+ else if (pass->type == "lights")
+ node = buildLightingLightsPass(info, pass);
+ else
+ throw sg_exception("Pass type is not supported");
+
+ return node.release();
+}
+
+void
+FGRenderer::buildBuffers(FGRenderingPipeline* rpipe, CameraInfo* info)
{
for (size_t i = 0; i < rpipe->buffers.size(); ++i) {
osg::ref_ptr<FGRenderingPipeline::Buffer> buffer = rpipe->buffers[i];
- bool fullscreen = buffer->width == -1 && buffer->height == -1;
- info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
- buffer->sourceFormat,
- buffer->sourceType,
- buffer->wrapMode,
- buffer->shadowComparison),
- fullscreen ? buffer->scaleFactor : 0.0f);
- if (!fullscreen) {
- info->getBuffer(buffer->name)->setTextureSize(buffer->width, buffer->height);
+ if (buffer->valid()) {
+ bool fullscreen = buffer->width == -1 && buffer->height == -1;
+ info->addBuffer(buffer->name, buildDeferredBuffer( buffer->internalFormat,
+ buffer->sourceFormat,
+ buffer->sourceType,
+ buffer->wrapMode,
+ buffer->shadowComparison),
+ fullscreen ? buffer->scaleFactor : 0.0f);
+ if (!fullscreen) {
+ info->getBuffer(buffer->name)->setTextureSize(buffer->width, buffer->height);
+ }
}
}
}
for (size_t i = 0; i < rpipe->stages.size(); ++i) {
osg::ref_ptr<FGRenderingPipeline::Stage> stage = rpipe->stages[i];
- buildStage(rpipe, info, stage, cgroup, camera, view, projection, gc);
+ buildStage(info, stage, cgroup, camera, view, projection, gc);
}
- int slaveIndex = cgroup->getViewer()->getNumSlaves() - 1;
- camera->setRenderOrder(Camera::POST_RENDER, 99+slaveIndex); //FIXME
cgroup->addCamera(info);
return info;
geode->addDrawable(new SGHUDDrawable);
guiCamera->addChild(geode);
- panelSwitch = new osg::Switch;
- osg::StateSet* stateSet = panelSwitch->getOrCreateStateSet();
- stateSet->setRenderBinDetails(1000, "RenderBin");
-
- // speed optimization?
- stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
- stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
- stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
- stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
- stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
-
- panelSwitch->setUpdateCallback(new FGPanelSwitchCallback);
- panelChanged();
-
- guiCamera->addChild(panelSwitch.get());
+ guiCamera->addChild(FGPanelNode::create2DPanelNode());
}
osg::Switch* sw = new osg::Switch;
mDeferredRealRoot->addChild( mRealRoot.get() );
}
-
-void FGRenderer::panelChanged()
-{
- if (!panelSwitch) {
- return;
- }
-
- osg::Node* n = FGPanelNode::createNode(globals->get_current_panel());
- if (panelSwitch->getNumChildren()) {
- panelSwitch->setChild(0, n);
- } else {
- panelSwitch->addChild(n);
- }
-}
// Update all Visuals (redraws anything graphics related)
void