#include <simgear/scene/model/animation.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/sky/sky.hxx>
+#include <simgear/scene/util/DeletionManager.hxx>
#include <simgear/scene/util/SGUpdateVisitor.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
}
void
-FGRenderer::buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const std::string& name, osg::GraphicsContext* gc )
+FGRenderer::buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const FGRenderingPipeline::Stage* stage, osg::GraphicsContext* gc )
{
camera->setName( "DisplayC" );
- camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
+ camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
camera->setAllowEventFocus(false);
osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
g->setUseDisplayList(false); //DEBUG
simgear::EffectGeode* eg = new simgear::EffectGeode;
- simgear::Effect* effect = simgear::makeEffect("Effects/display", true);
+ simgear::Effect* effect = simgear::makeEffect(stage->effect, true);
if (!effect) {
- SG_LOG(SG_VIEW, SG_ALERT, "Effects/display not found");
+ SG_LOG(SG_VIEW, SG_ALERT, stage->effect + " not found");
return;
}
eg->setEffect(effect);
osg::StateSet* ss = camera->getOrCreateStateSet();
ss->addUniform( _depthInColor );
+ ss->addUniform( info->projInverse );
+ ss->addUniform( info->viewInverse );
+ ss->addUniform( info->view );
+ ss->addUniform( info->bufferSize );
+ ss->addUniform( info->worldPosCart );
+ ss->addUniform( info->worldPosGeod );
+ ss->addUniform( info->shadowMatrix[0] );
+ ss->addUniform( info->shadowMatrix[1] );
+ ss->addUniform( info->shadowMatrix[2] );
+ ss->addUniform( info->shadowMatrix[3] );
+ ss->addUniform( _ambientFactor );
+ ss->addUniform( _sunDiffuse );
+ ss->addUniform( _sunSpecular );
+ ss->addUniform( _sunDirection );
+ ss->addUniform( _planes );
+ ss->addUniform( _shadowNumber );
+ ss->addUniform( _shadowDistances );
+ ss->addUniform( _fogColor );
+ ss->addUniform( _fogDensity );
}
void
camera = buildDeferredFullscreenCamera(info, gc, stage);
else if (stage->type == "display") {
camera = mainCamera;
- buildDeferredDisplayCamera(camera, info, stage->name, gc);
+ buildDeferredDisplayCamera(camera, info, stage, gc);
} else
throw sg_exception("Stage type is not supported");
FGRenderer::buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass)
{
Group* group = new Group;
+ StateSet* ss = group->getOrCreateStateSet();
+ ss->setAttributeAndModes( new osg::ColorMask( true, true, true, false ), osg::StateAttribute::ON );
group->addChild( _sky->getPreRoot() );
group->addChild( _sky->getCloudRoot() );
return group;
StateSet* ss = lightCam->getOrCreateStateSet();
ss->addUniform( _planes );
ss->addUniform( info->bufferSize );
+ ss->addUniform( _fogColor );
+ ss->addUniform( _fogDensity );
lightCam->setName( "LightCamera" );
lightCam->setClearMask(0);
lightCam->setAllowEventFocus(false);
stateSet = mRealRoot->getOrCreateStateSet();
stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
- mDeferredRealRoot->addChild( mRealRoot.get() );
+ mDeferredRealRoot->addChild( mRealRoot.get() );
+
+ DeletionManager::install(mRealRoot.get());
}
// Update all Visuals (redraws anything graphics related)