FGRenderer::buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass)
{
Group* group = new Group;
+ StateSet* ss = group->getOrCreateStateSet();
+ ss->setAttributeAndModes( new osg::ColorMask( true, true, true, false ), osg::StateAttribute::ON );
group->addChild( _sky->getPreRoot() );
group->addChild( _sky->getCloudRoot() );
return group;