#include <simgear/scene/model/animation.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/sky/sky.hxx>
+#include <simgear/scene/util/DeletionManager.hxx>
#include <simgear/scene/util/SGUpdateVisitor.hxx>
#include <simgear/scene/util/RenderConstants.hxx>
#include <simgear/scene/util/SGSceneUserData.hxx>
#include <simgear/timing/sg_time.hxx>
#include <simgear/ephemeris/ephemeris.hxx>
#include <simgear/math/sg_random.h>
-#ifdef FG_JPEG_SERVER
-#include <simgear/screen/jpgfactory.hxx>
-#endif
#include <Time/light.hxx>
#include <Time/light.hxx>
#include "CameraGroup.hxx"
#include "FGEventHandler.hxx"
+#include <plib/pu.h>
+
using namespace osg;
using namespace simgear;
using namespace flightgear;
glPushAttrib(GL_ALL_ATTRIB_BITS);
glPushClientAttrib(~0u);
- HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
- hud->draw(state);
-
+ // HUD can be NULL
+ HUD *hud = static_cast<HUD*>(globals->get_subsystem("hud"));
+ if (hud) {
+ hud->draw(state);
+ }
+
glPopClientAttrib();
glPopAttrib();
}
osg::Light* light = lightSource->getLight();
FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
+ if (!l) {
+ // lighting is down during re-init
+ return;
+ }
+
if (_isSun) {
light->setAmbient(Vec4(0.0f, 0.0f, 0.0f, 0.0f));
light->setDiffuse(Vec4(1.0f, 1.0f, 1.0f, 1.0f));
bool FGScenerySwitchCallback::scenery_enabled = false;
-static osg::ref_ptr<osg::FrameStamp> mFrameStamp = new osg::FrameStamp;
-static osg::ref_ptr<SGUpdateVisitor> mUpdateVisitor= new SGUpdateVisitor;
-
-static osg::ref_ptr<osg::Group> mRealRoot = new osg::Group;
-static osg::ref_ptr<osg::Group> mDeferredRealRoot = new osg::Group;
-
-static osg::ref_ptr<osg::Group> mRoot = new osg::Group;
-
-#ifdef FG_JPEG_SERVER
-static void updateRenderer()
-{
- globals->get_renderer()->update();
-}
-#endif
-
FGRenderer::FGRenderer() :
_sky(NULL),
_ambientFactor( new osg::Uniform( "fg_SunAmbientColor", osg::Vec4f() ) ),
_shadowDistances( new osg::Uniform( "fg_ShadowDistances", osg::Vec4f(5.0, 50.0, 500.0, 5000.0 ) ) ),
_depthInColor( new osg::Uniform( "fg_DepthInColor", false ) )
{
-#ifdef FG_JPEG_SERVER
- jpgRenderFrame = updateRenderer;
-#endif
- eventHandler = new FGEventHandler;
+ // it's not the real root, whatever that means
+ _root = new osg::Group;
+ _root->setName("fakeRoot");
+ _updateVisitor = new SGUpdateVisitor;
+
+ // when Rembrandt is enabled, we use this group to access the whole
+ // scene. Since the only child is the _viewerSceneRoot, we could
+ // simply copy the reference, we don't need the additional group.
+ _deferredRealRoot = new osg::Group;
+
_numCascades = 4;
_cascadeFar[0] = 5.f;
_cascadeFar[1] = 50.f;
FGRenderer::~FGRenderer()
{
-#ifdef FG_JPEG_SERVER
- jpgRenderFrame = NULL;
-#endif
+ SGPropertyChangeListenerVec::iterator i = _listeners.begin();
+ for (; i != _listeners.end(); ++i) {
+ delete *i;
+ }
+
+ // replace the viewer's scene completely
+ if (getViewer()) {
+ getViewer()->setSceneData(new osg::Group);
+ }
+
delete _sky;
}
// XXX This should be called "preinit" or something, as it initializes
// critical parts of the scene graph in addition to the splash screen.
void
-FGRenderer::splashinit( void ) {
+FGRenderer::splashinit( void )
+{
+ // important that we reset the viewer sceneData here, to ensure the reference
+ // time for everything is in sync; otherwise on reset the Viewer and
+ // GraphicsWindow clocks are out of sync.
osgViewer::Viewer* viewer = getViewer();
- mRealRoot = dynamic_cast<osg::Group*>(viewer->getSceneData());
+ viewer->setName("osgViewer");
+ _viewerSceneRoot = new osg::Group;
+ _viewerSceneRoot->setName("viewerSceneRoot");
+ viewer->setSceneData(_viewerSceneRoot);
+
ref_ptr<Node> splashNode = fgCreateSplashNode();
if (_classicalRenderer) {
- mRealRoot->addChild(splashNode.get());
+ _viewerSceneRoot->addChild(splashNode.get());
} else {
for ( CameraGroup::CameraIterator ii = CameraGroup::getDefault()->camerasBegin();
ii != CameraGroup::getDefault()->camerasEnd();
camera->addChild(splashNode.get());
}
}
- mFrameStamp = viewer->getFrameStamp();
+
+ _frameStamp = new osg::FrameStamp;
+ viewer->setFrameStamp(_frameStamp.get());
// Scene doesn't seem to pass the frame stamp to the update
// visitor automatically.
- mUpdateVisitor->setFrameStamp(mFrameStamp.get());
- viewer->setUpdateVisitor(mUpdateVisitor.get());
+ _updateVisitor->setFrameStamp(_frameStamp.get());
+ viewer->setUpdateVisitor(_updateVisitor.get());
fgSetDouble("/sim/startup/splash-alpha", 1.0);
}
}
};
+void
+FGRenderer::addChangeListener(SGPropertyChangeListener* l, const char* path)
+{
+ _listeners.push_back(l);
+ fgAddChangeListener(l, path);
+}
+
void
FGRenderer::init( void )
{
+ if (!eventHandler)
+ eventHandler = new FGEventHandler();
+
sgUserDataInit( globals->get_props() );
_classicalRenderer = !fgGetBool("/sim/rendering/rembrandt/enabled", false);
_shadowMapSize = fgGetInt( "/sim/rendering/shadows/map-size", 4096 );
- fgAddChangeListener( new ShadowMapSizeListener, "/sim/rendering/shadows/map-size" );
- fgAddChangeListener( new ShadowEnabledListener, "/sim/rendering/shadows/enabled" );
+ addChangeListener( new ShadowMapSizeListener, "/sim/rendering/shadows/map-size" );
+ addChangeListener( new ShadowEnabledListener, "/sim/rendering/shadows/enabled" );
ShadowRangeListener* srl = new ShadowRangeListener;
- fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[0]");
+ addChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[0]");
fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[1]");
fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[2]");
fgAddChangeListener(srl, "/sim/rendering/shadows/cascade-far-m[3]");
- fgAddChangeListener(new ShadowNumListener, "/sim/rendering/shadows/num-cascades");
+ addChangeListener(new ShadowNumListener, "/sim/rendering/shadows/num-cascades");
_numCascades = fgGetInt("/sim/rendering/shadows/num-cascades", 4);
_cascadeFar[0] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[0]", 5.0f);
_cascadeFar[1] = fgGetFloat("/sim/rendering/shadows/cascade-far-m[1]", 50.0f);
if (!_classicalRenderer)
_pipeline = makeRenderingPipeline(_renderer, 0);
_scenery_loaded = fgGetNode("/sim/sceneryloaded", true);
- _scenery_override = fgGetNode("/sim/sceneryloaded-override", true);
+ _position_finalized = fgGetNode("/sim/position-finalized", true);
+
_panel_hotspots = fgGetNode("/sim/panel-hotspots", true);
_virtual_cockpit = fgGetNode("/sim/virtual-cockpit", true);
_ysize = fgGetNode("/sim/startup/ysize", true);
_splash_alpha = fgGetNode("/sim/startup/splash-alpha", true);
- _skyblend = fgGetNode("/sim/rendering/skyblend", true);
_point_sprites = fgGetNode("/sim/rendering/point-sprites", true);
_enhanced_lighting = fgGetNode("/sim/rendering/enhanced-lighting", true);
_distance_attenuation = fgGetNode("/sim/rendering/distance-attenuation", true);
_horizon_effect = fgGetNode("/sim/rendering/horizon-effect", true);
- _textures = fgGetNode("/sim/rendering/textures", true);
_altitude_ft = fgGetNode("/position/altitude-ft", true);
= static_cast<osgViewer::Renderer*>(camera->getRenderer());
for (int i = 0; i < 2; ++i) {
osgUtil::SceneView* sceneView = renderer->getSceneView(i);
-#if SG_OSG_VERSION_LESS_THAN(3,0,0)
- sceneView->setCullVisitor(new simgear::EffectCullVisitor);
-#else
+
osg::ref_ptr<osgUtil::CullVisitor::Identifier> identifier;
identifier = sceneView->getCullVisitor()->getIdentifier();
sceneView->setCullVisitor(new simgear::EffectCullVisitor);
identifier = sceneView->getCullVisitorRight()->getIdentifier();
sceneView->setCullVisitorRight(sceneView->getCullVisitor()->clone());
sceneView->getCullVisitorRight()->setIdentifier(identifier.get());
-#endif
+
}
}
CameraInfo* info = new CameraInfo(flags);
// The camera group will always update the camera
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
-
+ info->name = "classic";
+
Camera* farCamera = 0;
if ((flags & (CameraGroup::GUI | CameraGroup::ORTHO)) == 0) {
farCamera = new Camera;
+ farCamera->setName("farCamera");
farCamera->setAllowEventFocus(camera->getAllowEventFocus());
farCamera->setGraphicsContext(camera->getGraphicsContext());
farCamera->setCullingMode(camera->getCullingMode());
osg::StateSet* ss = camera->getOrCreateStateSet();
ss->addUniform( _depthInColor );
- camera->addChild( mDeferredRealRoot.get() );
+ camera->addChild( _deferredRealRoot.get() );
return camera;
}
for (int i = 0; i < 4; ++i ) {
osg::Camera* cascadeCam = createShadowCascadeCamera( i, _shadowMapSize/2 );
- cascadeCam->addChild( mDeferredRealRoot.get() );
+ cascadeCam->addChild( _deferredRealRoot.get() );
shadowSwitch->addChild( cascadeCam );
}
if (fgGetBool("/sim/rendering/shadows/enabled", true))
buildAttachments(info, camera, stage->name, stage->attachments);
camera->setDrawBuffer(GL_FRONT);
camera->setReadBuffer(GL_FRONT);
- camera->setClearColor( osg::Vec4( 0.5, 0.5, 0.5, 1. ) );
camera->setClearMask( GL_COLOR_BUFFER_BIT );
osg::StateSet* ss = camera->getOrCreateStateSet();
ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );
ss->addUniform( _shadowDistances );
ss->addUniform( _fogColor );
ss->addUniform( _fogDensity );
- ss->addUniform( _planes );
osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
g->setUseDisplayList(false);
simgear::EffectGeode* eg = new simgear::EffectGeode;
- simgear::Effect* effect = simgear::makeEffect(pass->effect, true);
+ osg::ref_ptr<SGReaderWriterOptions> opt;
+ opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
+ opt->setPropertyNode(globals->get_props());
+ simgear::Effect* effect = simgear::makeEffect(pass->effect, true, opt.get());
if (effect) {
eg->setEffect( effect );
}
}
void
-FGRenderer::buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const std::string& name, osg::GraphicsContext* gc )
+FGRenderer::buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const FGRenderingPipeline::Stage* stage, osg::GraphicsContext* gc )
{
camera->setName( "DisplayC" );
- camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( name, info ) );
+ camera->setCullCallback( new FGDeferredRenderingCameraCullCallback( stage->name, info ) );
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
camera->setAllowEventFocus(false);
osg::Geometry* g = osg::createTexturedQuadGeometry( osg::Vec3(-1.,-1.,0.), osg::Vec3(2.,0.,0.), osg::Vec3(0.,2.,0.) );
g->setUseDisplayList(false); //DEBUG
simgear::EffectGeode* eg = new simgear::EffectGeode;
- simgear::Effect* effect = simgear::makeEffect("Effects/display", true);
+ osg::ref_ptr<SGReaderWriterOptions> opt;
+ opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
+ opt->setPropertyNode(globals->get_props());
+ simgear::Effect* effect = simgear::makeEffect(stage->effect, true, opt.get());
if (!effect) {
- SG_LOG(SG_VIEW, SG_ALERT, "Effects/display not found");
+ SG_LOG(SG_VIEW, SG_ALERT, stage->effect + " not found");
return;
}
eg->setEffect(effect);
osg::StateSet* ss = camera->getOrCreateStateSet();
ss->addUniform( _depthInColor );
+ ss->addUniform( info->projInverse );
+ ss->addUniform( info->viewInverse );
+ ss->addUniform( info->view );
+ ss->addUniform( info->bufferSize );
+ ss->addUniform( info->worldPosCart );
+ ss->addUniform( info->worldPosGeod );
+ ss->addUniform( info->shadowMatrix[0] );
+ ss->addUniform( info->shadowMatrix[1] );
+ ss->addUniform( info->shadowMatrix[2] );
+ ss->addUniform( info->shadowMatrix[3] );
+ ss->addUniform( _ambientFactor );
+ ss->addUniform( _sunDiffuse );
+ ss->addUniform( _sunSpecular );
+ ss->addUniform( _sunDirection );
+ ss->addUniform( _planes );
+ ss->addUniform( _shadowNumber );
+ ss->addUniform( _shadowDistances );
+ ss->addUniform( _fogColor );
+ ss->addUniform( _fogDensity );
}
void
camera = buildDeferredFullscreenCamera(info, gc, stage);
else if (stage->type == "display") {
camera = mainCamera;
- buildDeferredDisplayCamera(camera, info, stage->name, gc);
+ buildDeferredDisplayCamera(camera, info, stage, gc);
} else
throw sg_exception("Stage type is not supported");
FGRenderer::buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass)
{
Group* group = new Group;
+ group->setName("skyCloudsGroup");
+ group->setNodeMask(simgear::BACKGROUND_BIT);
+
+ StateSet* ss = group->getOrCreateStateSet();
+ ss->setAttributeAndModes( new osg::ColorMask( true, true, true, false ), osg::StateAttribute::ON );
group->addChild( _sky->getPreRoot() );
group->addChild( _sky->getCloudRoot() );
return group;
StateSet* ss = lightCam->getOrCreateStateSet();
ss->addUniform( _planes );
ss->addUniform( info->bufferSize );
+ ss->addUniform( _fogColor );
+ ss->addUniform( _fogDensity );
lightCam->setName( "LightCamera" );
lightCam->setClearMask(0);
lightCam->setAllowEventFocus(false);
lightCam->setViewMatrix(osg::Matrix::identity());
lightCam->setProjectionMatrix(osg::Matrix::identity());
lightCam->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
- lightCam->setCullMask( simgear::MODELLIGHT_BIT | simgear::LIGHTS_BITS | simgear::PANEL2D_BIT );
+ lightCam->setCullMask( simgear::MODELLIGHT_BIT | simgear::PANEL2D_BIT | simgear::PERMANENTLIGHT_BIT);
lightCam->setInheritanceMask( osg::CullSettings::ALL_VARIABLES & ~osg::CullSettings::CULL_MASK );
- lightCam->addChild( mDeferredRealRoot.get() );
+ lightCam->addChild( _deferredRealRoot.get() );
return lightCam;
}
return info;
}
-void
-FGRenderer::setupView( void )
+void FGRenderer::setupRoot()
{
- osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
- osg::initNotifyLevel();
-
- // The number of polygon-offset "units" to place between layers. In
- // principle, one is supposed to be enough. In practice, I find that
- // my hardware/driver requires many more.
- osg::PolygonOffset::setUnitsMultiplier(1);
- osg::PolygonOffset::setFactorMultiplier(1);
-
- // Go full screen if requested ...
- if ( fgGetBool("/sim/startup/fullscreen") )
- fgOSFullScreen();
-
-// build the sky
- // The sun and moon diameters are scaled down numbers of the
- // actual diameters. This was needed to fit both the sun and the
- // moon within the distance to the far clip plane.
- // Moon diameter: 3,476 kilometers
- // Sun diameter: 1,390,000 kilometers
- _sky->build( 80000.0, 80000.0,
- 463.3, 361.8,
- *globals->get_ephem(),
- fgGetNode("/environment", true));
+ osg::StateSet* stateSet = _root->getOrCreateStateSet();
- viewer->getCamera()
- ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
-
- osg::StateSet* stateSet = mRoot->getOrCreateStateSet();
-
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
stateSet->setAttribute(new osg::Depth(osg::Depth::LESS));
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
-
- stateSet->setAttribute(new osg::AlphaFunc(osg::AlphaFunc::GREATER, 0.01));
- stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
+
stateSet->setAttribute(new osg::BlendFunc);
stateSet->setMode(GL_BLEND, osg::StateAttribute::OFF);
-
+
stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
// this will be set below
stateSet->setMode(GL_NORMALIZE, osg::StateAttribute::OFF);
-
+
osg::Material* material = new osg::Material;
stateSet->setAttribute(material);
stateSet->setTextureAttribute(0, new osg::TexEnv);
stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::OFF);
-
+
osg::Hint* hint = new osg::Hint(GL_FOG_HINT, GL_DONT_CARE);
hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/fog"));
stateSet->setAttribute(hint);
hint = new osg::Hint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
hint->setUpdateCallback(new FGHintUpdateCallback("/sim/rendering/perspective-correction"));
stateSet->setAttribute(hint);
+}
+
+void
+FGRenderer::setupView( void )
+{
+ osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
+ osg::initNotifyLevel();
- osg::Group* sceneGroup = new osg::Group;
- sceneGroup->addChild(globals->get_scenery()->get_scene_graph());
- sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
-
- //sceneGroup->addChild(thesky->getCloudRoot());
-
- stateSet = sceneGroup->getOrCreateStateSet();
- stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
+ // The number of polygon-offset "units" to place between layers. In
+ // principle, one is supposed to be enough. In practice, I find that
+ // my hardware/driver requires many more.
+ osg::PolygonOffset::setUnitsMultiplier(1);
+ osg::PolygonOffset::setFactorMultiplier(1);
+ setupRoot();
+
+// build the sky
+ // The sun and moon diameters are scaled down numbers of the
+ // actual diameters. This was needed to fit both the sun and the
+ // moon within the distance to the far clip plane.
+ // Moon diameter: 3,476 kilometers
+ // Sun diameter: 1,390,000 kilometers
+ osg::ref_ptr<SGReaderWriterOptions> opt;
+ opt = SGReaderWriterOptions::fromPath(globals->get_fg_root());
+ opt->setPropertyNode(globals->get_props());
+ _sky->build( 80000.0, 80000.0,
+ 463.3, 361.8,
+ *globals->get_ephem(),
+ fgGetNode("/environment", true),
+ opt.get());
+
+ viewer->getCamera()
+ ->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
+
+
// need to update the light on every frame
// OSG LightSource objects are rather confusing. OSG only supports
// the 10 lights specified by OpenGL itself; if more than one
// has the corresponding OpenGL light enabled: a LightSource will
// affect geometry anywhere in the scene graph that has its light
// number enabled in a state set.
- LightSource* lightSource = new LightSource;
+ osg::ref_ptr<LightSource> lightSource = new LightSource;
+ lightSource->setName("FGLightSource");
lightSource->getLight()->setDataVariance(Object::DYNAMIC);
// relative because of CameraView being just a clever transform node
lightSource->setReferenceFrame(osg::LightSource::RELATIVE_RF);
lightSource->setLocalStateSetModes(osg::StateAttribute::ON);
lightSource->setUpdateCallback(new FGLightSourceUpdateCallback);
- mRealRoot->addChild(lightSource);
+ _viewerSceneRoot->addChild(lightSource);
+
// we need a white diffuse light for the phase of the moon
- osg::LightSource* sunLight = new osg::LightSource;
+ osg::ref_ptr<LightSource> sunLight = new osg::LightSource;
+ sunLight->setName("sunLightSource");
sunLight->getLight()->setDataVariance(Object::DYNAMIC);
sunLight->getLight()->setLightNum(1);
sunLight->setUpdateCallback(new FGLightSourceUpdateCallback(true));
// Hang a StateSet above the sky subgraph in order to turn off
// light 0
- Group* skyGroup = new Group;
+ Group* skyGroup = _sky->getPreRoot();
StateSet* skySS = skyGroup->getOrCreateStateSet();
skySS->setMode(GL_LIGHT0, StateAttribute::OFF);
- skyGroup->addChild(_sky->getPreRoot());
sunLight->addChild(skyGroup);
- mRoot->addChild(sceneGroup);
- if ( _classicalRenderer )
- mRoot->addChild(sunLight);
- // Clouds are added to the scene graph later
- stateSet = globals->get_scenery()->get_scene_graph()->getOrCreateStateSet();
- stateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::ON);
+ if ( _classicalRenderer ) {
+ _root->addChild(sunLight);
+ }
+
+ osg::Group* sceneGroup = globals->get_scenery()->get_scene_graph();
+ sceneGroup->setName("rendererScene");
+ sceneGroup->setNodeMask(~simgear::BACKGROUND_BIT);
+ _root->addChild(sceneGroup);
+
+ // setup state-set for main scenery (including models and aircraft)
+ osg::StateSet* stateSet = sceneGroup->getOrCreateStateSet();
stateSet->setMode(GL_LIGHTING, osg::StateAttribute::ON);
stateSet->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
}
osg::Switch* sw = new osg::Switch;
+ sw->setName("scenerySwitch");
sw->setUpdateCallback(new FGScenerySwitchCallback);
- sw->addChild(mRoot.get());
- mRealRoot->addChild(sw);
+ sw->addChild(_root.get());
+ _viewerSceneRoot->addChild(sw);
// The clouds are attached directly to the scene graph root
// because, in theory, they don't want the same default state set
// as the rest of the scene. This may not be true in practice.
- if ( _classicalRenderer ) {
- mRealRoot->addChild(_sky->getCloudRoot());
- mRealRoot->addChild(FGCreateRedoutNode());
- }
+ if ( _classicalRenderer ) {
+ _viewerSceneRoot->addChild(_sky->getCloudRoot());
+ _viewerSceneRoot->addChild(FGCreateRedoutNode());
+ }
+
// Attach empty program to the scene root so that shader programs
// don't leak into state sets (effects) that shouldn't have one.
- stateSet = mRealRoot->getOrCreateStateSet();
+ stateSet = _viewerSceneRoot->getOrCreateStateSet();
stateSet->setAttributeAndModes(new osg::Program, osg::StateAttribute::ON);
- mDeferredRealRoot->addChild( mRealRoot.get() );
+ if ( !_classicalRenderer ) {
+ _deferredRealRoot->addChild( _viewerSceneRoot.get() );
+ }
}
-
+
// Update all Visuals (redraws anything graphics related)
void
FGRenderer::update( ) {
- if (!(_scenery_loaded->getBoolValue() ||
- _scenery_override->getBoolValue()))
+ if (!_position_finalized || !_scenery_loaded->getBoolValue())
{
_splash_alpha->setDoubleValue(1.0);
return;
osg::Camera *camera = viewer->getCamera();
- bool skyblend = _skyblend->getBoolValue();
- if ( skyblend ) {
-
- if ( _textures->getBoolValue() ) {
- SGVec4f clearColor(l->adj_fog_color());
- camera->setClearColor(toOsg(clearColor));
- }
- } else {
- SGVec4f clearColor(l->sky_color());
- camera->setClearColor(toOsg(clearColor));
- }
-
- // update fog params if visibility has changed
- double visibility_meters = _visibility_m->getDoubleValue();
- _sky->set_visibility(visibility_meters);
-
- double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
- _sky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
-
- // update the sky dome
- if ( skyblend ) {
-
- // The sun and moon distances are scaled down versions
- // of the actual distance to get both the moon and the sun
- // within the range of the far clip plane.
- // Moon distance: 384,467 kilometers
- // Sun distance: 150,000,000 kilometers
-
- double sun_horiz_eff, moon_horiz_eff;
- if (_horizon_effect->getBoolValue()) {
- sun_horiz_eff
- = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
- 0.0),
- 0.33) / 3.0;
- moon_horiz_eff
- = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
- 0.0),
- 0.33)/3.0;
- } else {
- sun_horiz_eff = moon_horiz_eff = 1.0;
- }
-
- SGSkyState sstate;
- sstate.pos = current__view->getViewPosition();
- sstate.pos_geod = current__view->getPosition();
- sstate.ori = current__view->getViewOrientation();
- sstate.spin = l->get_sun_rotation();
- sstate.gst = globals->get_time_params()->getGst();
- sstate.sun_dist = 50000.0 * sun_horiz_eff;
- sstate.moon_dist = 40000.0 * moon_horiz_eff;
- sstate.sun_angle = l->get_sun_angle();
-
- SGSkyColor scolor;
- scolor.sky_color = SGVec3f(l->sky_color().data());
- scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
- scolor.fog_color = SGVec3f(l->adj_fog_color().data());
- scolor.cloud_color = SGVec3f(l->cloud_color().data());
- scolor.sun_angle = l->get_sun_angle();
- scolor.moon_angle = l->get_moon_angle();
-
- double delta_time_sec = _sim_delta_sec->getDoubleValue();
- _sky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
- _sky->repaint( scolor, *globals->get_ephem() );
-
- //OSGFIXME
-// shadows->setupShadows(
-// current__view->getLongitude_deg(),
-// current__view->getLatitude_deg(),
-// globals->get_time_params()->getGst(),
-// globals->get_ephem()->getSunRightAscension(),
-// globals->get_ephem()->getSunDeclination(),
-// l->get_sun_angle());
-
- }
-
-// sgEnviro.setLight(l->adj_fog_color());
-// sgEnviro.startOfFrame(current__view->get_view_pos(),
-// current__view->get_world_up(),
-// current__view->getLongitude_deg(),
-// current__view->getLatitude_deg(),
-// current__view->getAltitudeASL_ft() * SG_FEET_TO_METER,
-// delta_time_sec);
-
- // OSGFIXME
-// sgEnviro.drawLightning();
-
-// double current_view_origin_airspeed_horiz_kt =
-// fgGetDouble("/velocities/airspeed-kt", 0.0)
-// * cos( fgGetDouble("/orientation/pitch-deg", 0.0)
-// * SGD_DEGREES_TO_RADIANS);
-
- // OSGFIXME
-// if( is_internal )
-// shadows->endOfFrame();
+ SGVec4f clearColor(l->adj_fog_color());
+ camera->setClearColor(toOsg(clearColor));
+ updateSky();
+
// need to call the update visitor once
- mFrameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
- mUpdateVisitor->setViewData(current__view->getViewPosition(),
+ _frameStamp->setCalendarTime(*globals->get_time_params()->getGmt());
+ _updateVisitor->setViewData(current__view->getViewPosition(),
current__view->getViewOrientation());
SGVec3f direction(l->sun_vec()[0], l->sun_vec()[1], l->sun_vec()[2]);
- mUpdateVisitor->setLight(direction, l->scene_ambient(),
+ _updateVisitor->setLight(direction, l->scene_ambient(),
l->scene_diffuse(), l->scene_specular(),
l->adj_fog_color(),
l->get_sun_angle()*SGD_RADIANS_TO_DEGREES);
- mUpdateVisitor->setVisibility(actual_visibility);
- simgear::GroundLightManager::instance()->update(mUpdateVisitor.get());
+ _updateVisitor->setVisibility(actual_visibility);
+ simgear::GroundLightManager::instance()->update(_updateVisitor.get());
osg::Node::NodeMask cullMask = ~simgear::LIGHTS_BITS & ~simgear::PICK_BIT;
cullMask |= simgear::GroundLightManager::instance()
- ->getLightNodeMask(mUpdateVisitor.get());
+ ->getLightNodeMask(_updateVisitor.get());
if (_panel_hotspots->getBoolValue())
cullMask |= simgear::PICK_BIT;
CameraGroup::getDefault()->setCameraCullMasks(cullMask);
if ( !_classicalRenderer ) {
_fogColor->set( toOsg( l->adj_fog_color() ) );
- _fogDensity->set( float( mUpdateVisitor->getFogExp2Density() ) );
+ _fogDensity->set( float( _updateVisitor->getFogExp2Density() ) );
}
}
+void
+FGRenderer::updateSky()
+{
+ // update fog params if visibility has changed
+ double visibility_meters = _visibility_m->getDoubleValue();
+ _sky->set_visibility(visibility_meters);
+
+ double altitude_m = _altitude_ft->getDoubleValue() * SG_FEET_TO_METER;
+ _sky->modify_vis( altitude_m, 0.0 /* time factor, now unused */);
+
+ FGLight *l = static_cast<FGLight*>(globals->get_subsystem("lighting"));
+
+ // The sun and moon distances are scaled down versions
+ // of the actual distance to get both the moon and the sun
+ // within the range of the far clip plane.
+ // Moon distance: 384,467 kilometers
+ // Sun distance: 150,000,000 kilometers
+
+ double sun_horiz_eff, moon_horiz_eff;
+ if (_horizon_effect->getBoolValue()) {
+ sun_horiz_eff
+ = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_sun_angle()),
+ 0.0),
+ 0.33) / 3.0;
+ moon_horiz_eff
+ = 0.67 + pow(osg::clampAbove(0.5 + cos(l->get_moon_angle()),
+ 0.0),
+ 0.33)/3.0;
+ } else {
+ sun_horiz_eff = moon_horiz_eff = 1.0;
+ }
+
+ SGSkyState sstate;
+ sstate.pos = globals->get_current_view()->getViewPosition();
+ sstate.pos_geod = globals->get_current_view()->getPosition();
+ sstate.ori = globals->get_current_view()->getViewOrientation();
+ sstate.spin = l->get_sun_rotation();
+ sstate.gst = globals->get_time_params()->getGst();
+ sstate.sun_dist = 50000.0 * sun_horiz_eff;
+ sstate.moon_dist = 40000.0 * moon_horiz_eff;
+ sstate.sun_angle = l->get_sun_angle();
+
+ SGSkyColor scolor;
+ scolor.sky_color = SGVec3f(l->sky_color().data());
+ scolor.adj_sky_color = SGVec3f(l->adj_sky_color().data());
+ scolor.fog_color = SGVec3f(l->adj_fog_color().data());
+ scolor.cloud_color = SGVec3f(l->cloud_color().data());
+ scolor.sun_angle = l->get_sun_angle();
+ scolor.moon_angle = l->get_moon_angle();
+
+ double delta_time_sec = _sim_delta_sec->getDoubleValue();
+ _sky->reposition( sstate, *globals->get_ephem(), delta_time_sec );
+ _sky->repaint( scolor, *globals->get_ephem() );
+}
+
void
FGRenderer::resize( int width, int height )
{
}
}
+typedef osgUtil::LineSegmentIntersector::Intersection Intersection;
+SGVec2d uvFromIntersection(const Intersection& hit)
+{
+ // Taken from http://trac.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgmovie/osgmovie.cpp
+
+ osg::Drawable* drawable = hit.drawable.get();
+ osg::Geometry* geometry = drawable ? drawable->asGeometry() : 0;
+ osg::Vec3Array* vertices =
+ geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
+
+ if( !vertices )
+ {
+ SG_LOG(SG_INPUT, SG_WARN, "Unable to get vertices for intersection.");
+ return SGVec2d(-9999,-9999);
+ }
+
+ // get the vertex indices.
+ const Intersection::IndexList& indices = hit.indexList;
+ const Intersection::RatioList& ratios = hit.ratioList;
+
+ if( indices.size() != 3 || ratios.size() != 3 )
+ {
+ SG_LOG( SG_INPUT,
+ SG_WARN,
+ "Intersection has insufficient indices to work with." );
+ return SGVec2d(-9999,-9999);
+ }
+
+ unsigned int i1 = indices[0];
+ unsigned int i2 = indices[1];
+ unsigned int i3 = indices[2];
+
+ float r1 = ratios[0];
+ float r2 = ratios[1];
+ float r3 = ratios[2];
+
+ osg::Array* texcoords =
+ (geometry->getNumTexCoordArrays() > 0) ? geometry->getTexCoordArray(0) : 0;
+ osg::Vec2Array* texcoords_Vec2Array =
+ dynamic_cast<osg::Vec2Array*>(texcoords);
+
+ if( !texcoords_Vec2Array )
+ {
+ SG_LOG(SG_INPUT, SG_WARN, "Unable to get texcoords for intersection.");
+ return SGVec2d(-9999,-9999);
+ }
+
+ // we have tex coord array so now we can compute the final tex coord at the
+ // point of intersection.
+ osg::Vec2 tc1 = (*texcoords_Vec2Array)[i1];
+ osg::Vec2 tc2 = (*texcoords_Vec2Array)[i2];
+ osg::Vec2 tc3 = (*texcoords_Vec2Array)[i3];
+
+ return toSG( osg::Vec2d(tc1 * r1 + tc2 * r2 + tc3 * r3) );
+}
+
bool
-FGRenderer::pick(std::vector<SGSceneryPick>& pickList,
- const osgGA::GUIEventAdapter* ea)
+FGRenderer::pick(std::vector<SGSceneryPick>& pickList, const osg::Vec2& windowPos)
{
// wipe out the return ...
pickList.clear();
typedef osgUtil::LineSegmentIntersector::Intersections Intersections;
Intersections intersections;
- if (!computeIntersections(CameraGroup::getDefault(), ea, intersections))
+ if (!computeIntersections(CameraGroup::getDefault(), windowPos, intersections))
return false;
for (Intersections::iterator hit = intersections.begin(),
e = intersections.end();
++hit) {
const osg::NodePath& np = hit->nodePath;
osg::NodePath::const_reverse_iterator npi;
+
for (npi = np.rbegin(); npi != np.rend(); ++npi) {
SGSceneUserData* ud = SGSceneUserData::getSceneUserData(*npi);
- if (!ud)
+ if (!ud || (ud->getNumPickCallbacks() == 0))
continue;
+
for (unsigned i = 0; i < ud->getNumPickCallbacks(); ++i) {
SGPickCallback* pickCallback = ud->getPickCallback(i);
if (!pickCallback)
SGSceneryPick sceneryPick;
sceneryPick.info.local = toSG(hit->getLocalIntersectPoint());
sceneryPick.info.wgs84 = toSG(hit->getWorldIntersectPoint());
+
+ if( pickCallback->needsUV() )
+ sceneryPick.info.uv = uvFromIntersection(*hit);
+
sceneryPick.callback = pickCallback;
pickList.push_back(sceneryPick);
- }
- }
+ } // of installed pick callbacks iteration
+ } // of reverse node path walk
}
+
return !pickList.empty();
}
void
FGRenderer::addCamera(osg::Camera* camera, bool useSceneData)
{
- mRealRoot->addChild(camera);
+ _viewerSceneRoot->addChild(camera);
}
void
FGRenderer::removeCamera(osg::Camera* camera)
{
- mRealRoot->removeChild(camera);
+ _viewerSceneRoot->removeChild(camera);
}
void
bool
fgDumpSceneGraphToFile(const char* filename)
{
- return osgDB::writeNodeFile(*mRealRoot.get(), filename);
+ osgViewer::Viewer* viewer = globals->get_renderer()->getViewer();
+ return osgDB::writeNodeFile(*viewer->getSceneData(), filename);
}
bool