int _shadowMapSize;
size_t _numCascades;
float _cascadeFar[4];
+ bool _useColorForDepth;
osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc );
osg::ref_ptr<osg::Uniform> _fogDensity;
osg::ref_ptr<osg::Uniform> _shadowNumber;
osg::ref_ptr<osg::Uniform> _shadowDistances;
+ osg::ref_ptr<osg::Uniform> _depthInColor;
};
bool fgDumpSceneGraphToFile(const char* filename);