SGPropertyNode_ptr _scenery_loaded, _position_finalized;
- SGPropertyNode_ptr _skyblend, _splash_alpha;
+ SGPropertyNode_ptr _splash_alpha;
SGPropertyNode_ptr _point_sprites, _enhanced_lighting, _distance_attenuation;
SGPropertyNode_ptr _textures;
SGPropertyNode_ptr _cloud_status, _visibility_m;
osg::ref_ptr<FGRenderingPipeline> _pipeline;
void addChangeListener(SGPropertyChangeListener* l, const char* path);
+
+ void updateSky();
+
+ void setupRoot();
};
bool fgDumpSceneGraphToFile(const char* filename);