xglFogf (GL_FOG_DENSITY, fog_exp2_density);
xglFogi( GL_FOG_MODE, GL_EXP2 );
- // FG_LOG( FG_INPUT, FG_DEBUG, "Fog density = " << fog_density );
- // FG_LOG( FG_INPUT, FG_INFO,
+ // SG_LOG( SG_INPUT, SG_DEBUG, "Fog density = " << fog_density );
+ // SG_LOG( SG_INPUT, SG_INFO,
// "Fog exp2 density = " << fog_exp2_density );
}
};